DataGame 0.5.5e
Hit Damage
명중 피해
Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
Modifier pages (42)
Timeless JewelRubyEmeraldDiamondTime-Lost RubyTime-Lost EmeraldTime-Lost SapphireTime-Lost DiamondWaystonesOne Hand SwordsTwo Hand SwordsOne Hand AxesTwo Hand AxesOne Hand MacesTwo Hand MacesSpearsDaggersQuarterstavesFlailsBowsCrossbowsTalismansBody Armours (Str)Body Armours (Dex)Body Armours (Int)Body Armours (Str/Dex)Body Armours (Str/Int)Body Armours (Dex/Int)Gloves (Str)Gloves (Dex)Gloves (Int)Gloves (Str/Dex)Gloves (Str/Int)Gloves (Dex/Int)Shields (Str)Shields (Str/Dex)Shields (Str/Int)BucklersAmuletsRingsBody Armours (Str/Dex/Int)Gloves (Str/Dex/Int)
Items (269)
Ball Lightning
Bone Offering
Herald of Ice
Herald of Thunder
Seismic Cry
Vulnerability
Eye of Winter
Disengage
Soul Core of Ticaba
Boar Idol
Ulaman's Gaze
Guatelitzi's Thesis
Emergent Vigour
Emergent Possibility
Emergent Instinct
Carved Cunning
Carved Majesty
Carved Tenacity
Hook Axe
Jagged Greataxe
Construct Hammer
Hunting Spear
Crossblade Spear
Hefty Quarterstaff
Abyssal Signet
Ruby Charm
Sapphire Charm
Topaz Charm
Amethyst Charm
Structured Hammer
Coursing Spear
Thane Mail
Runeforged Thane Mail
Runeforged Hunting Spear
Fortified Hammer
Skullcrusher Quarterstaff
Stalking Spear
Guardian Spear
Spiral Volley
Pounce
Barrier Invocation
Ghost Dance
Tempest Bell
Bonestorm
Pinpoint Critical
Snipe
Electrocuting Arrow
Rhoa Mount
Ignite I
Ignite II
Ignite III
Bleed I
Bleed II
Bleed III
Bleed IV
Knockback
Stun I
Stun II
Stun III
Rage I
Rage II
Rage III
Execute I
Execute II
Execute III
Searing Flame I
Searing Flame II
Exploit Weakness
Fire Penetration I
Fire Penetration II
Fire Exposure
Devastate
Brutality III
Break Endurance
Eternal Flame I
Eternal Flame II
Eternal Flame III
Deep Cuts I
Deep Cuts II
Armour Break I
Armour Break II
Armour Break III
Rupture
Shock
Poison I
Poison II
Poison III
Blind I
Blind II
Overcharge
Pin I
Pin II
Pin III
Lightning Penetration
Lightning Exposure
Neural Overload
Corrosion
Lockdown
Bounty I
Bounty II
Mana Bounty
Life Bounty
Lasting Shock
Life Drain
Soul Drain
Escalating Poison
Deadly Poison I
Deadly Poison II
Culling Strike I
Culling Strike II
Freeze
Wildfire
Frost Nexus
Shock Conduction
Shock Conduction II
Ambush
Biting Frost I
Biting Frost II
Withering Touch
Fortress I
Fortress II
Cold Penetration
Cold Exposure
Fiery Death
Shock Siphon
Frostfire
Stormfire
Inexorable Critical I
Inexorable Critical II
Elemental Discharge
Mana Flare
Oisín's Oath
Elemental Focus
Deep Freeze
Controlled Destruction
Supercritical
Chaotic Freeze
Twister
Wind Dancer
High Velocity Rounds
Galvanic Shards
Shockburst Rounds
Shockchain Arrow
Vaulting Impact
Voltaic Grenade
Attrition
Considered Casting
Heft
Extraction
Practiced Combo
Leverage
Bone Shrapnel
Freezefork
Stormchain
Verglas
Embitter
Rusted Spikes
Concoct I
Concoct II
Ambrosia
Ambrosia II
Malady
Dazzle
Syzygy
Retreat I
Retreat II
Retreat III
Pursuit I
Pursuit II
Pursuit III
Commiserate
Blindside
Defy I
Defy II
Volatility
Haemocrystals
Dauntless
Quill Burst
Ancestral Aid
Barbs I
Barbs II
Barbs III
Arms Length
Charm Bounty
Punch Through
Volcanic Eruption
First Blood
Frenzied Riposte
Hobble
Incision
Loyalty
Romira's Requital
Impale
Outmaneuver
Tumult
Admixture
Static Shocks
Primal Strikes
Trinity
Oil Barrage
Cross Slash
Lunar Blessing
Arctic Howl
Living Lightning
Living Lightning II
Frozen Spite
Electromagnetism
Perfected Endurance
Enduring Impact I
Enduring Impact II
Durability
Xoph's Pyre
Esh's Radiance
Tul's Stillness
Uul-Netol's Embrace
Rakiata's Flow
Tacati's Ire
Arakaali's Lust
Prototype Seventeen
Seraph's Heart
Esh's Prowess
Breachlord's Rift
Vorana's Siege
Styrn's Ferocity
Mórrigan's Insight
Ice-Tipped Arrows
Frost Darts
Mark of Siphoning
Mark of Siphoning II
Thrill of the Kill
Thrill of the Kill II
Exposing Cry
Opening Move
Accelerated Growth II
Fan The Flames
Fan The Flames II
Coursing Current
Barkskin
Poison Spores
Deadly Resolve
Brittle Armour
Practical Magic I
Practical Magic II
Blazing Critical
Concussive Spells
Rune of Culmination
Rune of Accumulation
Rune of Confrontation
Legacy of Edyrn's Tusks
Legacy of Bristleboar
Legacy of The Unleashed
Legacy of Horns of Bynden
Legacy of Wings of Caelyn
Legacy of Starkonja's Head
Legacy of The Vile Knight
Legacy of The Blood Thorn
Legacy of Svalinn
Legacy of Keeper of the Arc
Legacy of Olrovasara
Legacy of A Worthy Foe
Runeforged Blades
Refutation
Repulsion
Detonate Living
Verisium Manifestations
Scouring Flame
Runic Reprieve
Voltaic Barrier
Rain of Blades
Terms in this definition
Used by other terms
Fire DamageBleedingChillCulling StrikeDecimating StrikeFreezeIgniteFlammabilityKnockbackLife LeechMana LeechRage LeechOverkillPoisonRageShockPlayer Stun ThresholdStunLight StunHeavy StunElectrocutionDeflectBlockTauntArmourEvasionShieldsEnergy Shield LeechUnarmed AttacksUnarmed DamageResistance PenetrationArmour BreakArmour Break below 0RecoupThornsCrossbow Ammunition SkillsDruidic ProwessElemental Ailment ThresholdSustained SkillsDazeBulwarkTailwindDamage Contributing to AilmentsPayoff SkillsGuardLeechIncisionRetaliate with ThornsImpaleKilling BlowEasy TargetOnly Minimum or Maximum DamageParryRetaliate against all HitsTake Mana Costs as DamageSpirit Of The SerpentSpirit Of The PrimateSpirit Of The BoarSpirit Of The WolfResisted by Other ValueLightning Mirage When HitLightning Mirages When HitVolatile CrystalsCrit ResistantDiamond ArrowsFaerie FireMergingIce ArchonLightning ArchonElemental ArchonRiven ArmourBroken StanceSundered ArmourAdaptationInevitable Critical HitsSplash DamageRerolling Critical Hit ChanceMountain's TeachingsToxic Rune
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