ShapeshiftShapeshiftingShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. into a
WerewolfWerewolf FormShapeshift into a Werewolf to draw power from the Cold light of the moon, leading your pack with rabid Attacks.
While in Werewolf form, you drop to all fours after moving for a short time, gaining 30% increased movement speed when not Sprinting. and offer your
RageRageRage grants 1% more Attack damage per 1 Rage. By default, you have 30 maximum Rage and lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage.
Only one Hit every 0.5 seconds can cause you to gain Rage. to the moon to receive a blessing, gaining bonus
ColdCold DamageCold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. damage for yourself and any Wolf
MinionsMinionsMinions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active. you have from Wolf Pack or Predator's Mark. Spends all
RageRageRage grants 1% more Attack damage per 1 Rage. By default, you have 30 maximum Rage and lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage.
Only one Hit every 0.5 seconds can cause you to gain Rage. to extend the
BuffBuffsBuffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.'s duration. While the
BuffBuffsBuffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies. is active, your
WerewolfWerewolf FormShapeshift into a Werewolf to draw power from the Cold light of the moon, leading your pack with rabid Attacks.
While in Werewolf form, you drop to all fours after moving for a short time, gaining 30% increased movement speed when not Sprinting. MeleeMeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage. AttacksAttacksAttacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. call down Moonbeams on
HitHit DamageAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately..