DataGame 0.5.5e
POE2 Runes & Cores Prices
Exchange prices · Forbidden Rites · 233 items · by trade value · updated hourlyAll Runes & Cores prices →
| Summary | |||||
|---|---|---|---|---|---|
| All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power | 475 div | +6.6% | 575 | ||
| : Raven-Touched | 191 div | -7.6% | 1,095 | ||
| : +3 to Spirit per Idol socketed in your Equipment · : Companions gain Onslaught for 4 seconds on Hitting your Marked targets · : 1% increased Movement Speed while Sprinting per Persistent Minion | 343 div | -12.7% | 114 | ||
| : +1 to maximum Mana per 3 Item Armour on Equipped Helmet · : Energy Shield Recharge starts after spending a total of, 2000 Mana, no more than once every 2 seconds · : Increases and Reductions to Movement Speed also, apply to Energy Shield Recharge Rate | 260 div | +28.6% | 60 | ||
| All Equipment: Can have 1 additional Crafted Modifier | 3.96 div | +5.2% | 3,475 | ||
| All Equipment: Upgrades a socketed Rune | 604 ex | -6.2% | 15,055 | ||
| : Regenerate 1.5% of maximum Life per second · : 25% increased Life Cost Efficiency · : 10% increased Movement Speed when on Low Life | 11.4 div | -2.5% | 953 | ||
| Martial Weapon: 20% increased Physical Damage · Wand or Staff: 35% increased Spell Damage · Armour: 20% increased Armour, Evasion and Energy Shield | 2.81 div | +2.4% | 2,243 | ||
| : Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate · : 40% increased effect of Arcane Surge on you · : 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently | 27.6 div | -19.7% | 219 | ||
| : +1 to maximum Life per 8 Armour on Equipped Helmet · : Gain Maximum Energy Shield equal to 50% of total, Strength Requirements of Equipped Armour Items · : Hits against you have no Critical Damage Bonus while on Consecrated Ground | 33.9 div | +0.5% | 96 | ||
| : 1% increased Spirit for each Corrupted Item Equipped, Corrupting will always result in change | 5.16 div | -18.6% | 489 | ||
| Martial Weapon: Leeches 5% of Physical Damage as Mana · Wand or Staff: +90 to maximum Mana · Armour: +50 to maximum Mana | 3.00 div | -1.7% | 826 | ||
| : Idols socketed in this item gain the benefits of their Bonded modifiers · : 50% increased Presence Area of Effect | 1.34 div | +28.3% | 1,810 | ||
| : Can roll Marksman modifiers | 1.17 div | +6.3% | 1,971 | ||
| All Equipment: +1 Suffix Modifier allowed | 3.12 div | +5.2% | 694 | ||
| : 15% of Chaos Damage from Hits taken as Damage of a random Element · : Gain 1% of Damage as Extra Damage of a random Element per, Rune Socketed in Equipped Items · : 50% increased Runic Ward Regeneration Rate while Sprinting | 25.2 div | +5.6% | 80 | ||
| Armour: 20% increased Runic Ward | 627 ex | +71.0% | 1,329 | ||
| Martial Weapon: Adds 1 to 40 Lightning Damage · Wand or Staff: Gain 12% of Damage as Extra Lightning Damage · Armour: +22% to Lightning Resistance | 2.82 div | -9.1% | 416 | ||
| : Destroys all Augment Sockets on the item to create a Jewel Socket | 508 ex | -23.0% | 1,537 | ||
| Martial Weapon: Leeches 6% of Physical Damage as Life · Wand or Staff: +60 to maximum Energy Shield · Armour: +75 to maximum Life | 2.83 div | +8.3% | 352 | ||
| Martial Weapon: Adds 17 to 20 Fire Damage · Wand or Staff: Gain 12% of Damage as Extra Fire Damage · Armour: +22% to Fire Resistance | 2.71 div | -8.9% | 348 | ||
| Martial Weapon: 5% increased Attack Speed · : 15% reduced Slowing Potency of Debuffs on You | 385 ex | -5.0% | 1,588 | ||
| Martial Weapon: Adds 16 to 20 Cold Damage · Wand or Staff: Gain 12% of Damage as Extra Cold Damage · Armour: +22% to Cold Resistance | 2.78 div | -9.3% | 305 | ||
| : Can roll Soul modifiers | 600 ex | +328.4% | 957 | ||
| Martial Weapon: +150 to Accuracy Rating · Wand or Staff: 28% increased Critical Hit Chance for Spells · Armour: 20% increased Life and Mana Recovery from Flasks | 2.88 div | -6.4% | 239 | ||
| : -10% to all Maximum Elemental Resistances, +20% to all Elemental Resistances | 3.11 div | +2074.8% | 190 | ||
| Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage · Armour: Minions take 10% of Physical Damage as Lightning Damage | 1.62 div | -31.7% | 317 | ||
| : Can roll Chronomancy modifiers | 371 ex | -9.9% | 955 | ||
| Martial Weapon: 40% increased Elemental Damage with Attacks · Armour: +6% to all Elemental Resistances | 135 ex | -13.1% | 2,589 | ||
| : Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds · : 10% of Physical Damage prevented Recouped as Life · : Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting | 11.3 div | -20.3% | 44 | ||
| : 12% increased Rarity of Items found · : 15% increased Spirit | 170 ex | -27.8% | 2,030 | ||
| Weapon: +1 to Level of all Nova Skill Gems | 2.22 div | +0.9% | 221 | ||
| All Equipment: +15 to Intelligence · Martial Weapon: · Wand or Staff: · Armour: | 3.29 div | +9.9% | 131 | ||
| All Equipment: +15 to Strength · Martial Weapon: · Wand or Staff: · Armour: | 3.00 div | -1.5% | 143 | ||
| Martial Weapon: Meta Skills gain 10% increased Energy · Armour: 1 to 100 Lightning Thorns damage | 1.63 div | +38.5% | 257 | ||
| Armour: +30 to maximum Runic Ward | 3.00 div | -0.5% | 133 | ||
| Martial Weapon: Gain 45 Life per enemy killed · Wand or Staff: 12% increased Energy Shield Recharge Rate · Armour: Regenerate 0.5% of maximum Life per second | 3.00 div | -19.4% | 132 | ||
| Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge · Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge | 1.78 div | -12.3% | 203 | ||
| : 1% increased Skill Speed for each Corrupted Item Equipped, Corrupting will always result in change | 1.51 div | +46.0% | 238 | ||
| : +30 to Armour, +30 to Evasion Rating, +10 to maximum Energy Shield | 305 ex | -13.0% | 822 | ||
| Martial Weapon: +15 to Spirit · : 10% increased Quantity of Gold Dropped by Slain Enemies | 317 ex | -33.3% | 774 | ||
| Weapon: +1 to Level of all Wind Skill Gems | 1.53 div | -14.3% | 221 | ||
| Martial Weapon: 25% increased Magnitude of Poison you inflict · Armour: +13% to Chaos Resistance | 59.5 ex | +30.3% | 3,849 | ||
| : 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate | 491 ex | +4.4% | 463 | ||
| : 8% increased Attack Speed · : Allies in your Presence have 8% increased Movement Speed | 242 ex | -16.9% | 937 | ||
| Martial Weapon: 16% increased Physical Damage · Wand or Staff: 25% increased Spell Damage · Armour: 16% increased Armour, Evasion and Energy Shield | 372 ex | +515.1% | 550 | ||
| : 1% increased Maximum Life for each Corrupted Item Equipped, Corrupting will always result in change | 1.30 div | +6.3% | 222 | ||
| : Enemies which are on Full Life cannot Evade your Hits · : Prevent +5% of Damage from Deflected Hits if you've, Deflected no Hits Recently · : Gain Onslaught for 4 seconds when your Marks Activate | 4.00 div | -19.4% | 72 | ||
| Martial Weapon: 18% increased Physical Damage · Wand or Staff: 30% increased Spell Damage · Armour: 18% increased Armour, Evasion and Energy Shield | 10.3 ex | -13.2% | 18,942 | ||
| All Equipment: +15 to Dexterity · Martial Weapon: · Wand or Staff: · Armour: | 3.29 div | -19.0% | 80 | ||
| Wand or Staff: +1 to Level of all Spell Skills | 105 ex | -30.8% | 1,738 | ||
| Martial Weapon: Gain 40 Mana per enemy killed · Wand or Staff: 35% increased Mana Regeneration Rate · Armour: 21% increased Mana Regeneration Rate | 3.00 div | +10.8% | 77 | ||
| Weapon: Can roll Destruction modifiers | 314 ex | -10.2% | 512 | ||
| : Skills have 10% chance to not remove Charges but still count as consuming them · : Allies in your Presence share Charges with you | 218 ex | -40.2% | 661 | ||
| Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements · Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements | 84.7 ex | -30.4% | 1,691 | ||
| : 15% increased Cost Efficiency · : 15% increased Mana Recovery rate while your Companion is in your Presence | 183 ex | -19.9% | 719 | ||
| Armour: +25 to maximum Runic Ward | 421 ex | +105.4% | 311 | ||
| : 5% increased Movement Speed | 69.3 ex | +6.9% | 1,714 | ||
| Martial Weapon: 8% increased Skill Speed · Armour: Debuffs on you expire 8% faster | 498 ex | -37.4% | 236 | ||
| Martial Weapon: Leeches 4% of Physical Damage as Mana · Wand or Staff: +75 to maximum Mana · Armour: +40 to maximum Mana | 72.3 ex | +1044.2% | 1,562 | ||
| All Equipment: +6 to Strength · Martial Weapon: · Wand or Staff: · Armour: | 1.27 div | +682.8% | 125 | ||
| : Remove a Damaging Ailment when you use a Command Skill · : +2 to Armour per 1 Spirit · : 1% increased Movement Speed per 15 Spirit, up to a maximum of 40%, Other Modifiers to Movement Speed except for Sprinting do not apply | 340 ex | -23.5% | 309 | ||
| Armour: 20% increased Runic Ward Regeneration Rate | 3.97 div | +23.9% | 36 | ||
| : +50 to Spirit, -1 to Spirit per 2 Levels | 221 ex | +24.6% | 442 | ||
| Martial Weapon: Recover 4% of maximum Mana on Kill · : 5% increased maximum Mana | 112 ex | +82.7% | 853 | ||
| : Enemies have no Critical Damage Bonus for 4 seconds after you Blind them · : Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds · : Your speed is Unaffected by Slows while Sprinting | 666 ex | +148.3% | 140 | ||
| : +4 to Maximum Rage | 242 ex | -2.3% | 367 | ||
| Caster Weapon: 40% less Mana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward | 506 ex | +16.0% | 157 | ||
| : Gain 5% of maximum Life as Extra maximum Runic Ward | 277 ex | -44.2% | 245 | ||
| Martial Weapon: Causes 50% increased Stun Buildup · Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield · Armour: +125 to Stun Threshold | 4.00 div | -1.6% | 24 | ||
| Martial Weapon: 14% increased Physical Damage · Wand or Staff: 20% increased Spell Damage · Armour: 14% increased Armour, Evasion and Energy Shield | 112 ex | +103.3% | 579 | ||
| Wand or Staff: Minions deal 40% increased Damage with Command Skills · : Minions deal 40% increased Damage with Command Skills | 264 ex | +11.7% | 245 | ||
| Martial Weapon: 25% reduced Poison Duration, Targets can be affected by +1 of your Poisons at the same time · : Allies in your Presence deal 13 to 27 added Attack Chaos Damage | 320 ex | +70.0% | 194 | ||
| : Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds · : Banners also grant 2% of Life Regenerated per second to affected targets · : When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds | 2.05 div | +133.8% | 41 | ||
| Martial Weapon: Gain 13% of Damage as Extra Chaos Damage · Wand or Staff: Gain 13% of Damage as Extra Chaos Damage | 140 ex | +34.5% | 413 | ||
| : 8% increased Reservation Efficiency of Minion Skills · : 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence | 93.1 ex | -46.6% | 577 | ||
| Martial Weapon: Recover 5% of maximum Life on Kill · : 5% increased maximum Life | 53.4 ex | +86.8% | 1,004 | ||
| : Bow Attacks fire an additional Arrow | 144 ex | +190.8% | 372 | ||
| : Can roll Decay modifiers | 137 ex | -63.4% | 363 | ||
| : A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate · : Your Energy Shield Recharge starts when your Minions are Reformed · : +75% of Armour also applies to Chaos Damage while on full Energy Shield | 2.00 div | -23.7% | 34 | ||
| : 10% increased Deflection Rating · : Companions have 12% increased Attack Speed | 98.0 ex | -46.0% | 445 | ||
| : 50% reduced effect of Curses on you | 79.2 ex | +108.4% | 541 | ||
| : Can roll Berserking modifiers | 220 ex | +122.5% | 177 | ||
| Weapon: +1 to Level of all Grenade Skill Gems | 420 ex | +36.8% | 91 | ||
| Martial Weapon: Convert 40% of Requirements to Dexterity · Armour: Convert 40% of Requirements to Dexterity | 148 ex | +100.6% | 244 | ||
| Weapon: +1 to Level of all Slam Skill Gems | 385 ex | +0.2% | 93 | ||
| Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies | 76.3 ex | -16.9% | 430 | ||
| Weapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers | 290 ex | +1193.4% | 113 | ||
| Martial Weapon: Convert 40% of Requirements to Intelligence · Armour: Convert 40% of Requirements to Intelligence | 190 ex | +164.5% | 172 | ||
| Martial Weapon: Adds 1 to 20 Lightning Damage · Wand or Staff: Gain 8% of Damage as Extra Lightning Damage · Armour: +14% to Lightning Resistance | 66.5 ex | +116.2% | 483 | ||
| : 30% increased Energy Shield Recharge Rate | 114 ex | +1132.1% | 281 | ||
| : Adds 5 to 12 Physical Damage to Attacks | 116 ex | +0.6% | 274 | ||
| : +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet · : Critical Hit chance is Lucky against Parried enemies · : Prevent +3% of Damage from Deflected Hits | 422 ex | -9.5% | 73 | ||
| : 40% increased Energy Shield from Equipped Focus · : 30% increased Energy Shield from Equipped Body Armour | 106 ex | +69.2% | 282 | ||
| Martial Weapon: Convert 40% of Requirements to Strength · Armour: Convert 40% of Requirements to Strength | 188 ex | +4836.3% | 156 | ||
| : 20% increased Magnitude of Damaging Ailments you inflict | 73.6 ex | +68.3% | 386 | ||
| : Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits · : Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently · : Thorns Damage is Lucky against targets with Fully Broken Armour | 670 ex | +45.5% | 39 | ||
| All Equipment: +9 to Strength · Martial Weapon: · Wand or Staff: · Armour: | 150 ex | -18.4% | 173 | ||
| Weapon: +1 to Level of all Plant Skill Gems | 376 ex | -16.2% | 63 | ||
| : +1 Charm Slot · : Flasks gain 0.2 charges per Second | 281 ex | +1123.1% | 82 | ||
| Weapon: Flasks gain 0.2 charges per Second · : +0.3 metres to Dodge Roll distance | 114 ex | -18.2% | 195 | ||
| : +40% of Armour also applies to Cold Damage | 281 ex | +1150.2% | 79 | ||
| : +40% of Armour also applies to Lightning Damage | 281 ex | +44.6% | 78 | ||
| Armour: 16% increased Runic Ward Regeneration Rate | 299 ex | -24.4% | 73 | ||
| : +2% to Chaos Resistance for each Corrupted Item Equipped, Corrupting will always result in change | 219 ex | -36.5% | 99 | ||
| : +10% of Armour also applies to Chaos Damage · : Minions have +20% to Chaos Resistance | 61.5 ex | -0.0% | 351 | ||
| Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge · Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge | 259 ex | +90.7% | 83 | ||
| Martial Weapon: Adds 1 to 30 Lightning Damage · Wand or Staff: Gain 10% of Damage as Extra Lightning Damage · Armour: +18% to Lightning Resistance | 8.94 ex | +307.5% | 2,370 | ||
| : Minions have 15% increased maximum Life · : Allies in your Presence deal 40% increased Damage | 23.4 ex | -25.2% | 885 | ||
| All Equipment: +6 to Intelligence · Martial Weapon: · Wand or Staff: · Armour: | 177 ex | +1161.3% | 117 | ||
| : 15% chance when you gain an Endurance Charge to gain an additional Endurance Charge · : If you would gain an Endurance Charge, Allies in your Presence gain that Charge instead | 235 ex | +488.3% | 86 | ||
| Weapon: +1 to Level of all Warcry Skill Gems | 268 ex | -30.1% | 75 | ||
| : 15% of Damage is taken from Mana before Life | 121 ex | -0.3% | 162 | ||
| Weapon: +1 to Level of all Strike Skill Gems | 229 ex | -0.5% | 84 | ||
| : 25% increased Exposure Effect | 422 ex | +35.8% | 45 | ||
| All Equipment: +6 to Dexterity · Martial Weapon: · Wand or Staff: · Armour: | 231 ex | +1456.0% | 80 | ||
| : 8% increased Cast Speed | 46.6 ex | +15.0% | 385 | ||
| Weapon: +1 to Level of all Curse Skills | 352 ex | -8.4% | 50 | ||
| : 15% increased speed of Recoup Effects · : 10% of Damage taken Recouped as Life | 120 ex | -28.1% | 142 | ||
| Armour: +20 to maximum Runic Ward | 352 ex | +6932.6% | 48 | ||
| : 200% increased Critical Hit Chance, You have no Critical Damage Bonus · Caster Weapon: 50% increased Spell Damage while your Companion is in your Presence | 99.2 ex | -28.2% | 167 | ||
| All Equipment: +12 to Intelligence · Martial Weapon: · Wand or Staff: · Armour: | 17.0 ex | +105.6% | 831 | ||
| Shields: +25% of Armour also applies to Elemental Damage · : Gain Deflection Rating equal to 20% of Evasion Rating · : Companions deal 10% more Damage for each different type of dead Companion you have | 280 ex | +191.8% | 47 | ||
| Caster Weapon: Gain 15% of maximum Life as Extra maximum Runic Ward, 15% less maximum Life | 146 ex | +386.8% | 90 | ||
| All Equipment: +12 to Strength · Martial Weapon: · Wand or Staff: · Armour: | 22.6 ex | +4815.6% | 581 | ||
| : You Recoup 50% of Damage taken by your Offerings as Life · : One of your Persistent Minions revives when an Offering expires · : Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll | 563 ex | +624.2% | 23 | ||
| : Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit · : +5% to maximum Block chance if you've Blocked with a raised Shield Recently · : 200% increased Stun Threshold if you've been Stunned Recently | 492 ex | -30.8% | 26 | ||
| Weapon: +1 to Level of all Totem Skill Gems | 350 ex | +34915.6% | 36 | ||
| : 30% increased Magnitude of Non-Damaging Ailments you inflict | 47.1 ex | -44.7% | 257 | ||
| Martial Weapon: Leeches 5% of Physical Damage as Life · Wand or Staff: +50 to maximum Energy Shield · Armour: +60 to maximum Life | 10.0 ex | +1.5% | 1,205 | ||
| Martial Weapon: Attacks with this Weapon Penetrate 25% Elemental Resistances · : 25% reduced Effect of Non-Damaging Ailments on you | 10.5 ex | +103.5% | 1,113 | ||
| : 50% chance to build an additional Combo on Hit · One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage | 147 ex | -66.0% | 79 | ||
| Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge · Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge | 233 ex | +30.2% | 49 | ||
| : 10% increased Area of Effect · : Allies in your Presence deal 12 to 18 added Attack Physical Damage | 48.2 ex | +108.1% | 229 | ||
| Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles | 58.4 ex | +66.6% | 189 | ||
| Martial Weapon, Wand or Staff: 25% reduced Spirit, Meta Skills gain 40% increased Energy · : 40% reduced Presence Area of Effect, Aura Skills have 25% increased Magnitudes | 60.7 ex | +304.4% | 167 | ||
| : 8% increased Movement Speed while Sprinting · : Companions deal 30% increased Damage | 69.0 ex | -7.1% | 142 | ||
| : Enemies you Curse take 6% increased Damage · : 20% increased Curse Duration | 47.3 ex | -31.5% | 207 | ||
| All Equipment: +9 to Intelligence · Martial Weapon: · Wand or Staff: · Armour: | 246 ex | +4.6% | 38 | ||
| : Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks · Crossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32 | 72.4 ex | -32.2% | 128 | ||
| Shields and Bucklers: 15% increased Block chance · : Allies in your Presence have +12% to all Elemental Resistances | 25.0 ex | -72.1% | 371 | ||
| All Equipment: +12 to Dexterity · Martial Weapon: · Wand or Staff: · Armour: | 30.1 ex | +1406.5% | 306 | ||
| Martial Weapon: 40% increased Ignite Magnitude · : +2% to Maximum Fire Resistance | 29.4 ex | +418.8% | 278 | ||
| Martial Weapon: 60% increased Freeze Buildup · : +2% to Maximum Cold Resistance | 29.1 ex | +2612.2% | 264 | ||
| Martial Weapon: Adds 13 to 16 Fire Damage · Wand or Staff: Gain 10% of Damage as Extra Fire Damage · Armour: +18% to Fire Resistance | 5.00 ex | -44.5% | 1,465 | ||
| : +50% Surpassing chance to fire an additional Arrow | 65.0 ex | +135.5% | 107 | ||
| Martial Weapon, Wand or Staff: -20% to all Elemental Resistances, Gain 20% of Damage as Extra Damage of a random Element · : Companions in your Presence have -20% to all Elemental Resistances, Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element | 28.1 ex | +24.7% | 225 | ||
| Martial Weapon, Wand or Staff: 30% reduced maximum Mana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana · : 30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command Skills | 33.4 ex | -24.2% | 188 | ||
| : 15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge · : If you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead | 111 ex | +1014.9% | 52 | ||
| Martial Weapon: Adds 9 to 15 Cold Damage · Wand or Staff: Gain 10% of Damage as Extra Cold Damage · Armour: +18% to Cold Resistance | 3.20 ex | -95.3% | 1,770 | ||
| : +40% of Armour also applies to Fire Damage | 24.1 ex | +55.7% | 230 | ||
| : 5% of Damage taken bypasses Energy Shield · : Companions have 25% increased maximum Life | 80.3 ex | +241.8% | 69 | ||
| Martial Weapon: Adds 6 to 10 Cold Damage · Wand or Staff: Gain 8% of Damage as Extra Cold Damage · Armour: +14% to Cold Resistance | 30.5 ex | +75.4% | 175 | ||
| : 50% increased Glory generation · Caster Weapon: Archon recovery period expires 30% faster | 71.0 ex | +42.0% | 75 | ||
| : Projectiles have 20% chance to Chain an additional time from terrain | 69.5 ex | +178.4% | 75 | ||
| Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds | 50.0 ex | -89.4% | 103 | ||
| : 50% increased total Power counted by Warcries · : 15% increased Damage per each different Companion in your Presence | 65.0 ex | -75.6% | 79 | ||
| : 2% increased Experience gain | 34.0 ex | +157.5% | 140 | ||
| Martial Weapon: Adds 1 to 10 Lightning Damage · Wand or Staff: Gain 6% of Damage as Extra Lightning Damage · Armour: +10% to Lightning Resistance | 12.6 ex | -74.2% | 353 | ||
| Martial Weapon: 40% increased Magnitude of Bleeding you inflict · : 25% increased Pin duration | 6.05 ex | +86.1% | 673 | ||
| Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers | 23.2 ex | +264.6% | 162 | ||
| : Enemies you Curse have -5% to Chaos Resistance | 69.5 ex | +6847.1% | 50 | ||
| Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers | 13.1 ex | +201.8% | 262 | ||
| : 8% increased Curse Magnitudes · : Allies in your Presence have 10% increased Attack Speed | 25.9 ex | +138.7% | 132 | ||
| Martial Weapon: Adds 19 to 29 Chaos damage | 69.5 ex | +6847.1% | 45 | ||
| : 30% increased Skill Effect Duration with Plant Skills · : Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time | 45.2 ex | +137.7% | 64 | ||
| Weapon: +80 to maximum Life · Shields and Bucklers: Recover 15 Life when you Block | 94.5 ex | +57.5% | 30 | ||
| Martial Weapon: +5% to Critical Damage Bonus · : Hits against you have 50% reduced Critical Damage Bonus · Shields and Bucklers: Hits against you have 50% reduced Critical Damage Bonus | 6.90 ex | -67.3% | 395 | ||
| Weapon: +1 to Level of all Storm Skill Gems | 107 ex | +175.2% | 24 | ||
| Shields and Bucklers: +4 to Stun Threshold per 10 maximum Runic Ward | 56.8 ex | +13.6% | 40 | ||
| : +3 to Deflection Rating per 10 maximum Runic Ward | 251 ex | +795.2% | 9 | ||
| : Remnants you create have 15% increased effect · Wand or Staff: Remnants you create have 25% reduced effect, Remnants can be collected from 50% further away | 18.5 ex | +270.0% | 121 | ||
| : 30% chance to create an additional Remnant | 361 ex | +3508.3% | 6 | ||
| : 20% increased Withered Magnitude | 32.2 ex | +360.5% | 66 | ||
| : 40% increased effect of Fully Broken Armour | 139 ex | +968.8% | 15 | ||
| Martial Weapon: Gain 35 Life per enemy killed · Wand or Staff: 10% increased Energy Shield Recharge Rate · Armour: Regenerate 0.45% of maximum Life per second | 2.62 ex | -78.7% | 779 | ||
| Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage | 154 ex | +74.8% | 13 | ||
| Martial Weapon: Adds 3 to 5 Cold Damage · Wand or Staff: Gain 6% of Damage as Extra Cold Damage · Armour: +10% to Cold Resistance | 30.0 ex | +2900.0% | 66 | ||
| Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers | 6.00 ex | -49.9% | 275 | ||
| Martial Weapon: +120 to Accuracy Rating · Wand or Staff: 24% increased Critical Hit Chance for Spells · Armour: 16% increased Life and Mana Recovery from Flasks | 2.60 ex | -1.8% | 575 | ||
| : Grenades have 10% chance to activate a second time | 70.3 ex | +75.8% | 20 | ||
| Armour: 15% Life Recovery from Flasks also applies to Runic Ward | 92.2 ex | +15.0% | 15 | ||
| Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked Enemies | 23.8 ex | -57.7% | 44 | ||
| Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies | 19.6 ex | -49.0% | 51 | ||
| : 15% chance when you gain a Power Charge to gain an additional Power Charge · : If you would gain a Power Charge, Allies in your Presence gain that Charge instead | 10.5 ex | -93.2% | 95 | ||
| Martial Weapon: Gain 10 Mana per enemy killed · Wand or Staff: 20% increased Mana Regeneration Rate · Armour: 12% increased Mana Regeneration Rate | 69.5 ex | -9.3% | 14 | ||
| Martial Weapon: Adds 4 to 6 Fire Damage · Wand or Staff: Gain 6% of Damage as Extra Fire Damage · Armour: +10% to Fire Resistance | 8.33 ex | +4900.0% | 114 | ||
| Martial Weapon: 25% increased Magnitude of Shock you inflict · : +2% to Maximum Lightning Resistance | 2.33 ex | +133.3% | 364 | ||
| All Equipment: +9 to Dexterity · Martial Weapon: · Wand or Staff: · Armour: | 32.5 ex | -86.3% | 25 | ||
| : 12% increased Cooldown Recovery Rate · : Allies in your Presence have 10% increased Cast Speed | 3.89 ex | -44.4% | 186 | ||
| Armour: +15 to maximum Runic Ward | 70.3 ex | -8.2% | 10 | ||
| Martial Weapon: Attacks Break Armour equal to 15% of maximum Runic Ward | 43.0 ex | +43.3% | 15 | ||
| : 25% increased Accuracy Rating · : Allies in your Presence have 14% increased Critical Hit Chance | 6.48 ex | -9.4% | 82 | ||
| Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage | 34.8 ex | +247.9% | 15 | ||
| Weapon: +1 to Level of all Herald Skill Gems | 43.7 ex | -7.7% | 11 | ||
| : 30% chance when you gain a Charge to gain an additional Charge | 28.1 ex | -30.3% | 17 | ||
| : 15% increased Magnitude of Bleeding you inflict · : Allies in your Presence have 20% increased Critical Damage Bonus | 4.75 ex | +375.0% | 91 | ||
| : 20% increased Curse Duration, 20% increased Poison Duration | 14.0 ex | +55.6% | 25 | ||
| Martial Weapon: Gain 30 Mana per enemy killed · Wand or Staff: 30% increased Mana Regeneration Rate · Armour: 18% increased Mana Regeneration Rate | 1.00 ex | -84.8% | 321 | ||
| : 40% increased Area of Effect of Curses | 8.40 ex | -73.7% | 38 | ||
| Martial Weapon: Gain 20 Mana per enemy killed · Wand or Staff: 25% increased Mana Regeneration Rate · Armour: 15% increased Mana Regeneration Rate | 313 ex | +2.3% | 1 | ||
| : 10% chance for Slam Skills you use yourself to cause an additional Aftershock | 15.0 ex | +57.9% | 17 | ||
| Martial Weapon: Leeches 4% of Physical Damage as Life · Wand or Staff: +40 to maximum Energy Shield · Armour: +45 to maximum Life | 4.97 ex | -93.5% | 51 | ||
| : Minions have 8% increased Attack and Cast Speed | 10.0 ex | -98.6% | 22 | ||
| Martial Weapon: Leeches 3% of Physical Damage as Mana · Wand or Staff: +60 to maximum Mana · Armour: +30 to maximum Mana | 14.0 ex | -56.3% | 15 | ||
| : 25% increased Withered Magnitude | 10.0 ex | +0.0% | 21 | ||
| Martial Weapon: Leeches 2% of Physical Damage as Mana · Wand or Staff: +45 to maximum Mana · Armour: +20 to maximum Mana | 7.00 ex | +133.3% | 22 | ||
| : 8% increased Deflection Rating while moving | 2.50 ex | -84.9% | 55 | ||
| Shields: 8% increased Attack Speed if you have Blocked Recently | 9.00 ex | -94.2% | 13 | ||
| Martial Weapon: Gain 15 Life per enemy killed · Wand or Staff: 6% increased Energy Shield Recharge Rate · Armour: Regenerate 0.35% of maximum Life per second | 33.0 ex | +6500.0% | 3 | ||
| Weapon: +1 to Level of all Mark Skills | 9.75 ex | +8.3% | 10 | ||
| Martial Weapon: Adds 7 to 11 Fire Damage · Wand or Staff: Gain 8% of Damage as Extra Fire Damage · Armour: +14% to Fire Resistance | 1.00 ex | -80.0% | 90 | ||
| : 1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward | 10.0 ex | +900.0% | 8 | ||
| : Gain 1 Rage on Melee Hit · : Allies in your Presence Regenerate 0.5% of your Maximum Life per second | 0.50 ex | -50.0% | 148 | ||
| : Minions in your Presence have Onslaught while you are on Low Runic Ward | 5.80 ex | +480.0% | 10 | ||
| : Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed | 17.0 ex | +21.4% | 3 | ||
| Weapon: +1 to Level of all Hazard Skill Gems | 5.40 ex | -40.0% | 9 | ||
| Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure · Armour: 10% reduced effect of Shock on you | 15.0 ex | -25.0% | 3 | ||
| Shields: 15% increased Block chance while your Companion is in your Presence · : · : Companions in your Presence gain 1 Rage on hit | 7.00 ex | -12.5% | 6 | ||
| Martial Weapon: Leeches 3% of Physical Damage as Life · Wand or Staff: +30 to maximum Energy Shield · Armour: +30 to maximum Life | 1.33 ex | -99.3% | 25 | ||
| : Projectiles have 15% chance to Fork · : Allies in your Presence deal 1 to 40 added Attack Lightning Damage | 0.50 ex | +0.0% | 58 | ||
| : 25% increased Armour and Evasion Rating while on Low Runic Ward | 3.00 ex | +0.0% | 8 | ||
| : All damage taken bypasses Runic Ward, Runic Ward Regeneration Rate is doubled | 8.00 ex | +0.0% | 3 | ||
| : 30% increased Parried Debuff Magnitude | 2.00 ex | -89.5% | 9 | ||
| Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies | 1.00 ex | +50.0% | 17 | ||
| Martial Weapon: Causes 40% increased Stun Buildup · Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield · Armour: +100 to Stun Threshold | 0.17 ex | +116.7% | 83 | ||
| Martial Weapon: Causes 30% increased Stun Buildup · Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield · Armour: +75 to Stun Threshold | 2.25 ex | 4 | |||
| Martial Weapon: +90 to Accuracy Rating · Wand or Staff: 20% increased Critical Hit Chance for Spells · Armour: 12% increased Life and Mana Recovery from Flasks | 1.00 ex | -90.0% | 7 | ||
| : Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy | 3.00 ex | -25.0% | 2 | ||
| : 50% increased Immobilisation buildup | 1.00 ex | 6 | |||
| Martial Weapon: Causes 20% increased Stun Buildup · Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield · Armour: +50 to Stun Threshold | 1.00 ex | +900.0% | 6 | ||
| One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire Damage, 15% of Skill Mana Costs Converted to Life Costs | 1.00 ex | -98.7% | 2 | ||
| Wand or Staff: Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward | 1.00 ex | +0.0% | 1 |
Path of Exile 2 names, text and art belong to Grinding Gear Games. POE2WAY is a fan site and is not affiliated with GGG.