Waystone Search

Data basisGame client 0.5.5e (0.5.5.5)· updated 10/30/2026

Generated Pattern
Favorites
No saved patterns
Length: 0

Click an option to include it (blue), click again to exclude it (red), and once more to clear. Excluded options match only items without them.

Common Bonus Filters
Waystone Drop Chance
Item Rarity
Monster Rarity
Monster Effectiveness
Pack Size
Delirium Intensity
Waystone tier
Monster Packs
Area contains # of any additional packs
Item Grade
Corruption Status
Delirium Status

Prefix

Abyssal Monsters grant (50–100)% increased Experience
Abysses lead to an Abyssal Boss
Area contains an additional Incubator Queen
Abysses lead to an Abyssal Depths
Abyss Pits in Area always have Rewards
Natural Rare Monsters in Area have 1 extra Abyssal Modifier
Monsters deal (5–24)% of Damage as Extra Fire
Monsters deal (5–24)% of Damage as Extra Cold
Monsters deal (5–24)% of Damage as Extra Lightning
(5–24)% increased Monster Damage
Monsters have (10–15)% increased Attack, Cast and Movement Speed
Monsters have (80–300)% increased Critical Hit Chance, Monsters have +(11–30)% Critical Damage Bonus
(10–30)% more Monster Life
Monsters have (13–40)% chance to Poison on Hit
Monsters have (5–25)% chance to inflict Bleeding on Hit
Monsters Break Armour equal to (15–45)% of Physical Damage dealt
Monsters have (10–50)% increased Accuracy Rating
Monsters deal (5–24)% of Damage as Extra Chaos
Monsters have (50–110)% increased Stun Buildup
Monster Damage Penetrates (6–16)% Elemental Resistances
Area contains (2–3) additional Abysses
Abysses spawn (50–100)% increased Monsters
3 additional Rare Monsters are spawned from Abysses, Area is overrun by the Abyssal
Abyss Pits have (50–80)% chance to spawn all Monsters as at least Magic, Abyss Cracks have (40–60)% chance to spawn all Monsters as at least Magic
Abyssal Monsters have increased Difficulty and Reward for each closed Pit

Suffix

+(20–40)% Monster Elemental Resistances
Monsters have (30–79)% increased Ailment Threshold, Monsters have (30–79)% increased Stun Threshold
Players gain (20–35)% reduced Flask Charges
Players have (20–40)% less Recovery Rate of Life and Energy Shield
Players have (15–30)% less Cooldown Recovery Rate
Monsters take (15–30)% reduced Extra Damage from Critical Hits
Players and their Minions deal no damage for 3 out of every 10 seconds
Players have 3% less Movement and Skill Speed for each time they've used a Skill Recently
Monsters inflict 1 Grasping Vine on Hit
Area has patches of Mana Siphoning Ground
Monsters are Armoured
Monsters are Evasive
Monsters gain (12–25)% of maximum Life as Extra maximum Energy Shield
Monster have (60–130)% increased Elemental Ailment Application
Players are periodically Cursed with Enfeeble
Players are periodically Cursed with Temporal Chains
Players are periodically Cursed with Elemental Weakness
Area has patches of Ignited Ground
Area has patches of Chilled Ground
Area has patches of Shocked Ground
(-4–-8)% maximum Player Resistances
(20–50)% less effect of Curses on Monsters
Natural Rare Monsters in Area Eat the Souls of slain Monsters in their Presence, Players steal the Eaten Souls of Slain Rare Monsters in Area
Players are Marked for Death for 10 seconds, after killing a Rare or Unique monster