ShapeshiftShapeshiftingShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. into a
WerewolfWerewolf FormShapeshift into a Werewolf to draw power from the Cold light of the moon, leading your pack with rabid Attacks.
While in Werewolf form, you drop to all fours after moving for a short time, gaining 30% increased movement speed when not Sprinting. and let out an icy howl that damages enemies and
FreezesFreezeFreeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.
Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen. PrimedPrimed for FreezeNormal enemies are Primed for Freeze when they have at least 40% Freeze buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%. enemies. If an enemy is
FrozenFrozenA Frozen target cannot move or act. Targets become Frozen when they reach 100% Freeze buildup. or a
FrozenFrozenA Frozen target cannot move or act. Targets become Frozen when they reach 100% Freeze buildup. enemy is
HitHit DamageAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately., this Skill
EmpowersEmpowered SkillsEmpowered Skills do not have any inherent bonuses, but a number of stats and modifiers specifically apply to Empowered Skills. your attacks with added
ColdCold DamageCold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. damage, causes
EmpoweredEmpowered SkillsEmpowered Skills do not have any inherent bonuses, but a number of stats and modifiers specifically apply to Empowered Skills. SlamsSlamsSlams are Melee Attacks that cause damaging areas of effect, rather than Striking enemies with your weapon directly. Damage from Slams is still Melee damage. to create
Chilled GroundChilled GroundChilled Ground Chills those standing in it, and lasts 6 seconds by default., and grants your
AlliesAlliesYour allies include other players, Minions, and any other entity that fights alongside you and has its own stats.
You do not count as your own Ally. added
ColdCold DamageCold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. damage. This Skill's cooldown can be bypassed by expending an
Endurance ChargeChargesCharges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type.
There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once..