DataGame 0.5.5e
Accuracy
정확도
Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance. Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
Modifier pages (36)
HelmetsTimeless JewelEmeraldDiamondTime-Lost EmeraldTime-Lost DiamondOne Hand SwordsTwo Hand SwordsOne Hand AxesTwo Hand AxesOne Hand MacesTwo Hand MacesSpearsDaggersQuarterstavesFlailsBowsCrossbowsTalismansHelmets (Str)Helmets (Dex)Helmets (Int)Helmets (Str/Dex)Helmets (Str/Int)Helmets (Dex/Int)Gloves (Str)Gloves (Dex)Gloves (Int)Gloves (Str/Dex)Gloves (Str/Int)Gloves (Dex/Int)QuiversAmuletsRingsHelmets (Str/Dex/Int)Gloves (Str/Dex/Int)
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