DataGame 0.5.5e
Efficiency
효율
Efficiency modifiers act as divisors to the stat they modify. For example, 50% increased Reservation Efficiency causes your Reservations to be 67% of their base value, 100% increased Reservation Efficiency causes your Reservations to be 50% of their base value, and so on. Reduced Reservation Efficiency will cause the modified stat to grow larger instead of smaller.
Modifier pages (51)
HelmetsTime-Lost RubyTime-Lost EmeraldTime-Lost SapphireTime-Lost DiamondOne Hand SwordsTwo Hand SwordsOne Hand AxesTwo Hand AxesOne Hand MacesTwo Hand MacesSpearsDaggersQuarterstavesFlailsWandsStavesBowsCrossbowsTalismansBody Armours (Str)Body Armours (Dex)Body Armours (Int)Body Armours (Str/Dex)Body Armours (Str/Int)Body Armours (Dex/Int)Helmets (Str)Helmets (Dex)Helmets (Int)Helmets (Str/Dex)Helmets (Str/Int)Helmets (Dex/Int)Gloves (Str)Gloves (Dex)Gloves (Int)Gloves (Str/Dex)Gloves (Str/Int)Gloves (Dex/Int)Boots (Str)Boots (Dex)Boots (Int)Boots (Str/Dex)Boots (Str/Int)Boots (Dex/Int)FociQuiversAmuletsBody Armours (Str/Dex/Int)Helmets (Str/Dex/Int)Gloves (Str/Dex/Int)Boots (Str/Dex/Int)
Items (7)
Used by other terms
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