DataGame 0.5.5e
POE2 Augment
Exchange prices · Forbidden Rites · 233 items · updated hourlyAll Augment prices →
| Summary | |||||
|---|---|---|---|---|---|
| Martial Weapon: Adds 4 to 6 Fire Damage · Wand or Staff: Gain 6% of Damage as Extra Fire Damage · Armour: +10% to Fire Resistance | 0.25 ex | +50.0% | 5 | ||
| Martial Weapon: Adds 3 to 5 Cold Damage · Wand or Staff: Gain 6% of Damage as Extra Cold Damage · Armour: +10% to Cold Resistance | 84.9 ex | +71.5% | 5 | ||
| Martial Weapon: Adds 1 to 10 Lightning Damage · Wand or Staff: Gain 6% of Damage as Extra Lightning Damage · Armour: +10% to Lightning Resistance | 30.6 ex | +42.9% | 5 | ||
| Martial Weapon: 14% increased Physical Damage · Wand or Staff: 20% increased Spell Damage · Armour: 14% increased Armour, Evasion and Energy Shield | 170 ex | +728.9% | 5 | ||
| All Equipment: +6 to Strength · Martial Weapon: · Wand or Staff: · Armour: | 130 ex | -67.3% | 5 | ||
| All Equipment: +6 to Dexterity · Martial Weapon: · Wand or Staff: · Armour: | 2.50 ex | -83.1% | 5 | ||
| All Equipment: +6 to Intelligence · Martial Weapon: · Wand or Staff: · Armour: | 140 ex | -14.7% | 5 | ||
| Armour: +15 to maximum Runic Ward | 242 ex | +216.0% | 5 | ||
| Martial Weapon: Leeches 3% of Physical Damage as Life · Wand or Staff: +30 to maximum Energy Shield · Armour: +30 to maximum Life | 1.33 ex | -99.3% | 11 | ||
| Martial Weapon: Leeches 2% of Physical Damage as Mana · Wand or Staff: +45 to maximum Mana · Armour: +20 to maximum Mana | 7.00 ex | +133.3% | 11 | ||
| : +50% Surpassing chance to fire an additional Arrow | 206 ex | +662.0% | 12 | ||
| : 30% increased Parried Debuff Magnitude | 2.00 ex | -88.9% | 12 | ||
| : 10% chance for Slam Skills you use yourself to cause an additional Aftershock | 15.0 ex | +57.9% | 12 | ||
| : 40% increased effect of Fully Broken Armour | 139 ex | +968.8% | 12 | ||
| : 30% chance when you gain a Charge to gain an additional Charge | 1.00 ex | -97.5% | 12 | ||
| : 50% increased Immobilisation buildup | 1.00 ex | 12 | |||
| : 30% chance to create an additional Remnant | 361 ex | +369.5% | 12 | ||
| : 25% increased Withered Magnitude | 10.0 ex | +0.0% | 12 | ||
| : 40% increased Area of Effect of Curses | 6.50 ex | -84.8% | 12 | ||
| : Minions have 8% increased Attack and Cast Speed | 10.0 ex | -98.6% | 12 | ||
| : Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy | 3.00 ex | -25.0% | 12 | ||
| : Grenades have 10% chance to activate a second time | 13.5 ex | -60.9% | 12 | ||
| Shields: 8% increased Attack Speed if you have Blocked Recently | 9.00 ex | -94.2% | 12 | ||
| Armour: 20% increased Runic Ward | 610 ex | +80.4% | 15 | ||
| Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds | 249 ex | +89.9% | 15 | ||
| Martial Weapon: Attacks Break Armour equal to 15% of maximum Runic Ward | 43.0 ex | +43.3% | 15 | ||
| Wand or Staff: Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward | 1.00 ex | +0.0% | 15 | ||
| : 25% increased Armour and Evasion Rating while on Low Runic Ward | 3.00 ex | +0.0% | 15 | ||
| Armour: 15% Life Recovery from Flasks also applies to Runic Ward | 92.2 ex | +15.0% | 15 | ||
| Weapon: +80 to maximum Life · Shields and Bucklers: Recover 15 Life when you Block | 94.5 ex | +57.5% | 15 | ||
| : 8% increased Movement Speed while Sprinting · : Companions deal 30% increased Damage | 62.2 ex | -21.1% | 15 | ||
| Weapon: Flasks gain 0.2 charges per Second · : +0.3 metres to Dodge Roll distance | 79.5 ex | -57.2% | 15 | ||
| : 50% chance to build an additional Combo on Hit · One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage | 174 ex | +121.9% | 15 | ||
| : 50% increased Glory generation · Caster Weapon: Archon recovery period expires 30% faster | 69.7 ex | -52.2% | 15 | ||
| : Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks · Crossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32 | 349 ex | +332.7% | 15 | ||
| : +30 to Armour, +30 to Evasion Rating, +10 to maximum Energy Shield | 308 ex | +2.5% | 15 | ||
| : -10% to all Maximum Elemental Resistances, +20% to all Elemental Resistances | 8.50 ex | -98.6% | 15 | ||
| : +50 to Spirit, -1 to Spirit per 2 Levels | 120 ex | -35.7% | 15 | ||
| : 200% increased Critical Hit Chance, You have no Critical Damage Bonus · Caster Weapon: 50% increased Spell Damage while your Companion is in your Presence | 167 ex | +63.3% | 15 | ||
| : Remnants you create have 15% increased effect · Wand or Staff: Remnants you create have 25% reduced effect, Remnants can be collected from 50% further away | 2.00 ex | -99.2% | 15 | ||
| One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire Damage, 15% of Skill Mana Costs Converted to Life Costs | 1.00 ex | -98.7% | 15 | ||
| Quarterstaff or Spear: Gain 4 Rage on Melee Hit, -10 to Maximum Rage | — | — | 15 | ||
| Martial Weapon: Causes 20% increased Stun Buildup · Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield · Armour: +50 to Stun Threshold | 1.00 ex | +900.0% | 16 | ||
| Martial Weapon: +60 to Accuracy Rating · Wand or Staff: 16% increased Critical Hit Chance for Spells · Armour: 8% increased Life and Mana Recovery from Flasks | — | — | 16 | ||
| Martial Weapon: Gain 15 Life per enemy killed · Wand or Staff: 6% increased Energy Shield Recharge Rate · Armour: Regenerate 0.35% of maximum Life per second | 33.0 ex | +6500.0% | 21 | ||
| Martial Weapon: Gain 10 Mana per enemy killed · Wand or Staff: 20% increased Mana Regeneration Rate · Armour: 12% increased Mana Regeneration Rate | 69.5 ex | -9.3% | 21 | ||
| : 1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward | 7.00 ex | +600.0% | 30 | ||
| Shields and Bucklers: +4 to Stun Threshold per 10 maximum Runic Ward | 56.8 ex | -84.0% | 30 | ||
| : +3 to Deflection Rating per 10 maximum Runic Ward | 251 ex | +795.2% | 30 | ||
| : Gain 5% of maximum Life as Extra maximum Runic Ward | 198 ex | -35.6% | 30 | ||
| Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage | 154 ex | +74.8% | 30 | ||
| : Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed | 17.0 ex | +21.4% | 30 | ||
| Martial Weapon: Adds 7 to 11 Fire Damage · Wand or Staff: Gain 8% of Damage as Extra Fire Damage · Armour: +14% to Fire Resistance | 56.0 ex | +50.3% | 31 | ||
| Martial Weapon: Adds 6 to 10 Cold Damage · Wand or Staff: Gain 8% of Damage as Extra Cold Damage · Armour: +14% to Cold Resistance | 31.7 ex | -37.2% | 31 | ||
| Martial Weapon: Adds 1 to 20 Lightning Damage · Wand or Staff: Gain 8% of Damage as Extra Lightning Damage · Armour: +14% to Lightning Resistance | 90.8 ex | +13.7% | 31 | ||
| Martial Weapon: 16% increased Physical Damage · Wand or Staff: 25% increased Spell Damage · Armour: 16% increased Armour, Evasion and Energy Shield | 466 ex | +26.5% | 31 | ||
| All Equipment: +9 to Strength · Martial Weapon: · Wand or Staff: · Armour: | 30.8 ex | -80.7% | 31 | ||
| All Equipment: +9 to Dexterity · Martial Weapon: · Wand or Staff: · Armour: | 32.5 ex | -85.8% | 31 | ||
| All Equipment: +9 to Intelligence · Martial Weapon: · Wand or Staff: · Armour: | 105 ex | -49.5% | 31 | ||
| Armour: +20 to maximum Runic Ward | 347 ex | +153.2% | 31 | ||
| Armour: 12% increased Runic Ward Regeneration Rate | — | — | 31 | ||
| Martial Weapon: 25% increased Magnitude of Poison you inflict · Armour: +13% to Chaos Resistance | 47.3 ex | -13.0% | 35 | ||
| Martial Weapon: 40% increased Magnitude of Bleeding you inflict · : 25% increased Pin duration | 2.88 ex | -20.2% | 35 | ||
| Martial Weapon: Recover 5% of maximum Life on Kill · : 5% increased maximum Life | 41.0 ex | +2.9% | 35 | ||
| Martial Weapon: Recover 4% of maximum Mana on Kill · : 5% increased maximum Mana | 87.0 ex | -14.0% | 35 | ||
| Martial Weapon: 40% increased Elemental Damage with Attacks · Armour: +6% to all Elemental Resistances | 131 ex | -30.7% | 35 | ||
| Martial Weapon: 40% increased Ignite Magnitude · : +2% to Maximum Fire Resistance | 35.3 ex | +404.4% | 35 | ||
| Martial Weapon: 60% increased Freeze Buildup · : +2% to Maximum Cold Resistance | 1.50 ex | -97.9% | 35 | ||
| Martial Weapon: 25% increased Magnitude of Shock you inflict · : +2% to Maximum Lightning Resistance | 1.88 ex | +88.0% | 35 | ||
| Martial Weapon: +15 to Spirit · : 10% increased Quantity of Gold Dropped by Slain Enemies | 393 ex | -0.6% | 35 | ||
| Martial Weapon: Attacks with this Weapon Penetrate 25% Elemental Resistances · : 25% reduced Effect of Non-Damaging Ailments on you | 2.57 ex | -87.7% | 35 | ||
| Martial Weapon: 5% increased Attack Speed · : 15% reduced Slowing Potency of Debuffs on You | 412 ex | +11.7% | 35 | ||
| Martial Weapon: +5% to Critical Damage Bonus · : Hits against you have 50% reduced Critical Damage Bonus · Shields and Bucklers: Hits against you have 50% reduced Critical Damage Bonus | 30.5 ex | -69.5% | 35 | ||
| Martial Weapon: Convert 40% of Requirements to Strength · Armour: Convert 40% of Requirements to Strength | 47.2 ex | -76.1% | 35 | ||
| Martial Weapon: Convert 40% of Requirements to Dexterity · Armour: Convert 40% of Requirements to Dexterity | 113 ex | -62.8% | 35 | ||
| Martial Weapon: Convert 40% of Requirements to Intelligence · Armour: Convert 40% of Requirements to Intelligence | 28.7 ex | -94.5% | 35 | ||
| : 8% increased Curse Magnitudes · : Allies in your Presence have 10% increased Attack Speed | 12.2 ex | -21.6% | 35 | ||
| : Minions have 15% increased maximum Life · : Allies in your Presence deal 40% increased Damage | 18.3 ex | -52.8% | 35 | ||
| : 12% increased Cooldown Recovery Rate · : Allies in your Presence have 10% increased Cast Speed | 13.6 ex | -78.1% | 35 | ||
| : 25% increased Accuracy Rating · : Allies in your Presence have 14% increased Critical Hit Chance | 0.80 ex | -88.8% | 35 | ||
| : 15% increased Magnitude of Bleeding you inflict · : Allies in your Presence have 20% increased Critical Damage Bonus | 14.7 ex | +1369.4% | 35 | ||
| : Projectiles have 15% chance to Fork · : Allies in your Presence deal 1 to 40 added Attack Lightning Damage | 0.50 ex | -98.0% | 35 | ||
| : Gain 1 Rage on Melee Hit · : Allies in your Presence Regenerate 0.5% of your Maximum Life per second | 23.2 ex | +45.3% | 35 | ||
| : 10% increased Area of Effect · : Allies in your Presence deal 12 to 18 added Attack Physical Damage | 29.2 ex | +48.4% | 35 | ||
| Shields and Bucklers: 15% increased Block chance · : Allies in your Presence have +12% to all Elemental Resistances | 26.9 ex | -60.2% | 35 | ||
| Martial Weapon: Leeches 4% of Physical Damage as Life · Wand or Staff: +40 to maximum Energy Shield · Armour: +45 to maximum Life | 4.97 ex | +645.5% | 37 | ||
| Martial Weapon: Leeches 3% of Physical Damage as Mana · Wand or Staff: +60 to maximum Mana · Armour: +30 to maximum Mana | 14.0 ex | -56.3% | 37 | ||
| All Equipment: Upgrades a socketed Rune | 623 ex | -5.3% | 37 | ||
| Martial Weapon: Causes 30% increased Stun Buildup · Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield · Armour: +75 to Stun Threshold | 2.25 ex | 41 | |||
| Martial Weapon: +90 to Accuracy Rating · Wand or Staff: 20% increased Critical Hit Chance for Spells · Armour: 12% increased Life and Mana Recovery from Flasks | 18.0 ex | +100.0% | 41 | ||
| Martial Weapon: Gain 25 Life per enemy killed · Wand or Staff: 8% increased Energy Shield Recharge Rate · Armour: Regenerate 0.4% of maximum Life per second | — | — | 45 | ||
| Martial Weapon: Gain 20 Mana per enemy killed · Wand or Staff: 25% increased Mana Regeneration Rate · Armour: 15% increased Mana Regeneration Rate | 313 ex | +2.3% | 45 | ||
| Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage | 34.8 ex | +286.5% | 45 | ||
| : All damage taken bypasses Runic Ward, Runic Ward Regeneration Rate is doubled | 8.00 ex | -81.5% | 45 | ||
| Caster Weapon: 40% less Mana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward | 343 ex | -21.3% | 45 | ||
| : Minions in your Presence have Onslaught while you are on Low Runic Ward | 5.80 ex | +480.0% | 45 | ||
| Caster Weapon: Gain 15% of maximum Life as Extra maximum Runic Ward, 15% less maximum Life | 1.00 div | +154.9% | 45 | ||
| Martial Weapon: Adds 13 to 16 Fire Damage · Wand or Staff: Gain 10% of Damage as Extra Fire Damage · Armour: +18% to Fire Resistance | 4.83 ex | -37.6% | 52 | ||
| Martial Weapon: Adds 9 to 15 Cold Damage · Wand or Staff: Gain 10% of Damage as Extra Cold Damage · Armour: +18% to Cold Resistance | 23.6 ex | +647.4% | 52 | ||
| Martial Weapon: Adds 1 to 30 Lightning Damage · Wand or Staff: Gain 10% of Damage as Extra Lightning Damage · Armour: +18% to Lightning Resistance | 5.59 ex | +27.5% | 52 | ||
| Martial Weapon: 18% increased Physical Damage · Wand or Staff: 30% increased Spell Damage · Armour: 18% increased Armour, Evasion and Energy Shield | 11.8 ex | +32.2% | 52 | ||
| All Equipment: +12 to Strength · Martial Weapon: · Wand or Staff: · Armour: | 10.9 ex | -34.9% | 52 | ||
| All Equipment: +12 to Dexterity · Martial Weapon: · Wand or Staff: · Armour: | 31.9 ex | +1904.6% | 52 | ||
| All Equipment: +12 to Intelligence · Martial Weapon: · Wand or Staff: · Armour: | 7.22 ex | +60.2% | 52 | ||
| Armour: +25 to maximum Runic Ward | 232 ex | -30.9% | 52 | ||
| Armour: 16% increased Runic Ward Regeneration Rate | 322 ex | -18.6% | 52 | ||
| Martial Weapon: Leeches 5% of Physical Damage as Life · Wand or Staff: +50 to maximum Energy Shield · Armour: +60 to maximum Life | 23.7 ex | +226.7% | 57 | ||
| Martial Weapon: Leeches 4% of Physical Damage as Mana · Wand or Staff: +75 to maximum Mana · Armour: +40 to maximum Mana | 42.3 ex | +304.5% | 57 | ||
| Martial Weapon: Causes 40% increased Stun Buildup · Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield · Armour: +100 to Stun Threshold | 0.17 ex | +116.7% | 59 | ||
| Martial Weapon: +120 to Accuracy Rating · Wand or Staff: 24% increased Critical Hit Chance for Spells · Armour: 16% increased Life and Mana Recovery from Flasks | 6.34 ex | -32.9% | 59 | ||
| Martial Weapon: Gain 35 Life per enemy killed · Wand or Staff: 10% increased Energy Shield Recharge Rate · Armour: Regenerate 0.45% of maximum Life per second | 1.17 ex | +198.1% | 62 | ||
| Martial Weapon: Gain 30 Mana per enemy killed · Wand or Staff: 30% increased Mana Regeneration Rate · Armour: 18% increased Mana Regeneration Rate | 0.88 ex | -86.7% | 62 | ||
| Martial Weapon: Adds 17 to 20 Fire Damage · Wand or Staff: Gain 12% of Damage as Extra Fire Damage · Armour: +22% to Fire Resistance | 2.84 div | -0.3% | 65 | ||
| Martial Weapon: Adds 16 to 20 Cold Damage · Wand or Staff: Gain 12% of Damage as Extra Cold Damage · Armour: +22% to Cold Resistance | 2.77 div | -11.6% | 65 | ||
| Martial Weapon: Adds 1 to 40 Lightning Damage · Wand or Staff: Gain 12% of Damage as Extra Lightning Damage · Armour: +22% to Lightning Resistance | 2.90 div | -7.0% | 65 | ||
| Martial Weapon: 20% increased Physical Damage · Wand or Staff: 35% increased Spell Damage · Armour: 20% increased Armour, Evasion and Energy Shield | 2.66 div | -1.7% | 65 | ||
| Martial Weapon: Leeches 6% of Physical Damage as Life · Wand or Staff: +60 to maximum Energy Shield · Armour: +75 to maximum Life | 2.82 div | +4.4% | 65 | ||
| Martial Weapon: Leeches 5% of Physical Damage as Mana · Wand or Staff: +90 to maximum Mana · Armour: +50 to maximum Mana | 2.99 div | -3.3% | 65 | ||
| Martial Weapon: Gain 45 Life per enemy killed · Wand or Staff: 12% increased Energy Shield Recharge Rate · Armour: Regenerate 0.5% of maximum Life per second | 3.00 div | -23.6% | 65 | ||
| Martial Weapon: Gain 40 Mana per enemy killed · Wand or Staff: 35% increased Mana Regeneration Rate · Armour: 21% increased Mana Regeneration Rate | 3.49 div | +36.7% | 65 | ||
| Martial Weapon: Causes 50% increased Stun Buildup · Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield · Armour: +125 to Stun Threshold | 4.15 div | +1.4% | 65 | ||
| Martial Weapon: +150 to Accuracy Rating · Wand or Staff: 28% increased Critical Hit Chance for Spells · Armour: 20% increased Life and Mana Recovery from Flasks | 2.92 div | -7.0% | 65 | ||
| All Equipment: +15 to Strength · Martial Weapon: · Wand or Staff: · Armour: | 3.00 div | -2.1% | 65 | ||
| All Equipment: +15 to Dexterity · Martial Weapon: · Wand or Staff: · Armour: | 3.67 div | +4.4% | 65 | ||
| All Equipment: +15 to Intelligence · Martial Weapon: · Wand or Staff: · Armour: | 3.00 div | -5.6% | 65 | ||
| Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage · Armour: Minions take 10% of Physical Damage as Lightning Damage | 2.09 div | -10.4% | 65 | ||
| Martial Weapon: Meta Skills gain 10% increased Energy · Armour: 1 to 100 Lightning Thorns damage | 553 ex | +349.3% | 65 | ||
| Martial Weapon: 8% increased Skill Speed · Armour: Debuffs on you expire 8% faster | 599 ex | -26.6% | 65 | ||
| Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure · Armour: 10% reduced effect of Shock on you | 15.0 ex | -25.0% | 65 | ||
| Wand or Staff: +1 to Level of all Spell Skills | 125 ex | -19.2% | 65 | ||
| Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements · Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements | 138 ex | +20.9% | 65 | ||
| Martial Weapon: Gain 13% of Damage as Extra Chaos Damage · Wand or Staff: Gain 13% of Damage as Extra Chaos Damage | 146 ex | +110.9% | 65 | ||
| : 8% increased Deflection Rating while moving | 35.2 ex | +1661.8% | 65 | ||
| : 5% increased Movement Speed | 67.2 ex | -1.3% | 65 | ||
| : 50% reduced effect of Curses on you | 83.2 ex | +77.5% | 65 | ||
| : 2% increased Experience gain | 27.9 ex | -40.3% | 65 | ||
| : 25% increased Exposure Effect | 97.2 ex | -68.7% | 65 | ||
| Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies | 59.2 ex | +26.5% | 65 | ||
| : 30% increased Energy Shield Recharge Rate | 48.8 ex | -33.4% | 65 | ||
| : 20% increased Magnitude of Damaging Ailments you inflict | 33.6 ex | +51.0% | 65 | ||
| : 30% increased Magnitude of Non-Damaging Ailments you inflict | 141 ex | +56.4% | 65 | ||
| : 8% increased Cast Speed | 59.3 ex | +41.7% | 65 | ||
| : Bow Attacks fire an additional Arrow | 74.9 ex | -15.1% | 65 | ||
| Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles | 104 ex | -32.4% | 65 | ||
| : 20% increased Withered Magnitude | 13.7 ex | +310.0% | 65 | ||
| Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies | 1.00 ex | +50.0% | 65 | ||
| Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies | 3.20 ex | +220.0% | 65 | ||
| Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked Enemies | 1.00 ex | -98.2% | 65 | ||
| : Adds 5 to 12 Physical Damage to Attacks | 141 ex | +0.4% | 65 | ||
| : 15% of Damage is taken from Mana before Life | 159 ex | +1.0% | 65 | ||
| : 8% increased Attack Speed · : Allies in your Presence have 8% increased Movement Speed | 193 ex | -20.0% | 65 | ||
| Martial Weapon: 25% reduced Poison Duration, Targets can be affected by +1 of your Poisons at the same time · : Allies in your Presence deal 13 to 27 added Attack Chaos Damage | 197 ex | +46.5% | 65 | ||
| : 50% increased total Power counted by Warcries · : 15% increased Damage per each different Companion in your Presence | 195 ex | +0.4% | 65 | ||
| : 15% increased Cost Efficiency · : 15% increased Mana Recovery rate while your Companion is in your Presence | 220 ex | +18.6% | 65 | ||
| : Enemies you Curse take 6% increased Damage · : 20% increased Curse Duration | 17.4 ex | -57.8% | 65 | ||
| : +1 Charm Slot · : Flasks gain 0.2 charges per Second | 79.5 ex | -12.7% | 65 | ||
| : 8% increased Reservation Efficiency of Minion Skills · : 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence | 81.8 ex | -63.0% | 65 | ||
| Shields: +25% of Armour also applies to Elemental Damage · : Gain Deflection Rating equal to 20% of Evasion Rating · : Companions deal 10% more Damage for each different type of dead Companion you have | 280 ex | +88.0% | 65 | ||
| : 30% increased Skill Effect Duration with Plant Skills · : Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time | 31.9 ex | +67.7% | 65 | ||
| : Skills have 10% chance to not remove Charges but still count as consuming them · : Allies in your Presence share Charges with you | 222 ex | -21.4% | 65 | ||
| : 15% chance when you gain an Endurance Charge to gain an additional Endurance Charge · : If you would gain an Endurance Charge, Allies in your Presence gain that Charge instead | 252 ex | +173.5% | 65 | ||
| : 15% chance when you gain a Power Charge to gain an additional Power Charge · : If you would gain a Power Charge, Allies in your Presence gain that Charge instead | 22.0 ex | +120.0% | 65 | ||
| : 15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge · : If you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead | 176 ex | +1664.5% | 65 | ||
| Shields: 15% increased Block chance while your Companion is in your Presence · : · : Companions in your Presence gain 1 Rage on hit | 7.00 ex | +0.0% | 65 | ||
| Martial Weapon, Wand or Staff: -20% to all Elemental Resistances, Gain 20% of Damage as Extra Damage of a random Element · : Companions in your Presence have -20% to all Elemental Resistances, Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element | 47.1 ex | -3.7% | 65 | ||
| Martial Weapon, Wand or Staff: 25% reduced Spirit, Meta Skills gain 40% increased Energy · : 40% reduced Presence Area of Effect, Aura Skills have 25% increased Magnitudes | 7.00 ex | -50.0% | 65 | ||
| Martial Weapon, Wand or Staff: 30% reduced maximum Mana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana · : 30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command Skills | 24.0 ex | +12.6% | 65 | ||
| : +10% of Armour also applies to Chaos Damage · : Minions have +20% to Chaos Resistance | 128 ex | +3092.5% | 65 | ||
| : 10% increased Deflection Rating · : Companions have 12% increased Attack Speed | 86.2 ex | -22.5% | 65 | ||
| : 5% of Damage taken bypasses Energy Shield · : Companions have 25% increased maximum Life | 22.0 ex | -56.7% | 65 | ||
| : +40% of Armour also applies to Cold Damage | 125 ex | +67.1% | 65 | ||
| : +40% of Armour also applies to Lightning Damage | 139 ex | -21.1% | 65 | ||
| : +40% of Armour also applies to Fire Damage | 14.8 ex | +0.0% | 65 | ||
| : 40% increased Energy Shield from Equipped Focus · : 30% increased Energy Shield from Equipped Body Armour | 42.0 ex | -67.2% | 65 | ||
| : 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate | 388 ex | -36.9% | 65 | ||
| : +4 to Maximum Rage | 270 ex | +83.0% | 65 | ||
| : 20% increased Curse Duration, 20% increased Poison Duration | 14.0 ex | +55.6% | 65 | ||
| Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge · Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge | 177 ex | +3.9% | 65 | ||
| Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge · Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge | 184 ex | -11.6% | 65 | ||
| Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge · Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge | 1.75 div | -18.7% | 65 | ||
| : 15% increased speed of Recoup Effects · : 10% of Damage taken Recouped as Life | 202 ex | +1733.6% | 65 | ||
| : Enemies you Curse have -5% to Chaos Resistance | 69.5 ex | +6481.4% | 65 | ||
| : Projectiles have 20% chance to Chain an additional time from terrain | 69.5 ex | -68.0% | 65 | ||
| Martial Weapon: Adds 19 to 29 Chaos damage | 69.5 ex | -51.5% | 65 | ||
| Wand or Staff: Minions deal 40% increased Damage with Command Skills · : Minions deal 40% increased Damage with Command Skills | 212 ex | +64.7% | 65 | ||
| Weapon: +1 to Level of all Totem Skill Gems | 1.00 ex | -98.3% | 65 | ||
| Weapon: +1 to Level of all Curse Skills | 119 ex | +8.2% | 65 | ||
| Weapon: +1 to Level of all Mark Skills | 9.75 ex | +8.3% | 65 | ||
| Weapon: +1 to Level of all Warcry Skill Gems | 151 ex | +5.3% | 65 | ||
| Weapon: +1 to Level of all Herald Skill Gems | 43.7 ex | +337.4% | 65 | ||
| Weapon: +1 to Level of all Strike Skill Gems | 119 ex | +49.2% | 65 | ||
| Weapon: +1 to Level of all Nova Skill Gems | 1.21 div | -29.0% | 65 | ||
| Weapon: +1 to Level of all Slam Skill Gems | 305 ex | +52.4% | 65 | ||
| Weapon: +1 to Level of all Grenade Skill Gems | 166 ex | +314.0% | 65 | ||
| Weapon: +1 to Level of all Hazard Skill Gems | 76.0 ex | +744.6% | 65 | ||
| Weapon: +1 to Level of all Plant Skill Gems | 376 ex | -26.7% | 65 | ||
| Weapon: +1 to Level of all Wind Skill Gems | 1.14 div | -45.8% | 65 | ||
| Weapon: +1 to Level of all Storm Skill Gems | 107 ex | +10601.2% | 65 | ||
| : 1% increased Spirit for each Corrupted Item Equipped, Corrupting will always result in change | 3.58 div | -37.8% | 65 | ||
| : 1% increased Maximum Life for each Corrupted Item Equipped, Corrupting will always result in change | 641 ex | +11.4% | 65 | ||
| : 1% increased Skill Speed for each Corrupted Item Equipped, Corrupting will always result in change | 434 ex | +0.1% | 65 | ||
| : +2% to Chaos Resistance for each Corrupted Item Equipped, Corrupting will always result in change | 201 ex | -15.7% | 65 | ||
| : 12% increased Rarity of Items found · : 15% increased Spirit | 142 ex | -39.1% | 65 | ||
| : Idols socketed in this item gain the benefits of their Bonded modifiers · : 50% increased Presence Area of Effect | 1.33 div | +11.5% | 65 | ||
| : Remove a Damaging Ailment when you use a Command Skill · : +2 to Armour per 1 Spirit · : 1% increased Movement Speed per 15 Spirit, up to a maximum of 40%, Other Modifiers to Movement Speed except for Sprinting do not apply | 216 ex | +35.5% | 65 | ||
| : Regenerate 1.5% of maximum Life per second · : 25% increased Life Cost Efficiency · : 10% increased Movement Speed when on Low Life | 11.5 div | -2.7% | 65 | ||
| : Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate · : 40% increased effect of Arcane Surge on you · : 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently | 26.1 div | -19.8% | 65 | ||
| : +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet · : Critical Hit chance is Lucky against Parried enemies · : Prevent +3% of Damage from Deflected Hits | 102 ex | -78.1% | 65 | ||
| : Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds · : 10% of Physical Damage prevented Recouped as Life · : Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting | 11.0 div | -6.4% | 65 | ||
| : You Recoup 50% of Damage taken by your Offerings as Life · : One of your Persistent Minions revives when an Offering expires · : Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll | 278 ex | +257.7% | 65 | ||
| : +1 to maximum Mana per 3 Item Armour on Equipped Helmet · : Energy Shield Recharge starts after spending a total of, 2000 Mana, no more than once every 2 seconds · : Increases and Reductions to Movement Speed also, apply to Energy Shield Recharge Rate | 246 div | +11.1% | 65 | ||
| : A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate · : Your Energy Shield Recharge starts when your Minions are Reformed · : +75% of Armour also applies to Chaos Damage while on full Energy Shield | 6.49 div | +217.4% | 65 | ||
| : +1 to maximum Life per 8 Armour on Equipped Helmet · : Gain Maximum Energy Shield equal to 50% of total, Strength Requirements of Equipped Armour Items · : Hits against you have no Critical Damage Bonus while on Consecrated Ground | 29.0 div | -5.4% | 65 | ||
| : 15% of Chaos Damage from Hits taken as Damage of a random Element · : Gain 1% of Damage as Extra Damage of a random Element per, Rune Socketed in Equipped Items · : 50% increased Runic Ward Regeneration Rate while Sprinting | 24.7 div | +15.9% | 65 | ||
| : Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds · : Banners also grant 2% of Life Regenerated per second to affected targets · : When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds | 2.06 div | +101.8% | 65 | ||
| : Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits · : Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently · : Thorns Damage is Lucky against targets with Fully Broken Armour | 1.06 div | +53.8% | 65 | ||
| : Enemies which are on Full Life cannot Evade your Hits · : Prevent +5% of Damage from Deflected Hits if you've, Deflected no Hits Recently · : Gain Onslaught for 4 seconds when your Marks Activate | 4.97 div | -15.4% | 65 | ||
| : +3 to Spirit per Idol socketed in your Equipment · : Companions gain Onslaught for 4 seconds on Hitting your Marked targets · : 1% increased Movement Speed while Sprinting per Persistent Minion | 345 div | -14.1% | 65 | ||
| : Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit · : +5% to maximum Block chance if you've Blocked with a raised Shield Recently · : 200% increased Stun Threshold if you've been Stunned Recently | 140 ex | -78.5% | 65 | ||
| : Enemies have no Critical Damage Bonus for 4 seconds after you Blind them · : Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds · : Your speed is Unaffected by Slows while Sprinting | 495 ex | +53.4% | 65 | ||
| : Raven-Touched | 192 div | -7.0% | 65 | ||
| Armour: +30 to maximum Runic Ward | 3.00 div | -24.9% | 65 | ||
| Armour: 20% increased Runic Ward Regeneration Rate | 3.99 div | +23.9% | 65 | ||
| Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers | 4.29 ex | +83.7% | 65 | ||
| Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers | 10.0 ex | +31.3% | 65 | ||
| Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers | 13.1 ex | +20.2% | 65 | ||
| Weapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers | 16.3 ex | -3.9% | 65 | ||
| All Equipment: +1 Suffix Modifier allowed | 3.02 div | +1.1% | 65 | ||
| : Destroys all Augment Sockets on the item to create a Jewel Socket | 589 ex | -5.4% | 65 | ||
| All Equipment: Can have 1 additional Crafted Modifier | 3.85 div | +3.6% | 65 | ||
| : Can roll Chronomancy modifiers | 323 ex | -10.5% | 65 | ||
| : Can roll Marksman modifiers | 1.02 div | -12.9% | 65 | ||
| : Can roll Berserking modifiers | 181 ex | +5.6% | 65 | ||
| Weapon: Can roll Destruction modifiers | 181 ex | -43.0% | 65 | ||
| : Can roll Soul modifiers | 340 ex | +114.0% | 65 | ||
| : Can roll Decay modifiers | 49.0 ex | -67.1% | 65 | ||
| All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power | 469 div | +3.8% | 65 | ||
| : 250% of Melee Physical Damage taken reflected to Attacker | — | — | 65 | ||
| : +50% of Armour also applies to Elemental Damage | — | — | 65 | ||
| : 50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on You | — | — | 65 | ||
| : Recover 5% of maximum Life for each Endurance Charge consumed | — | — | 65 | ||
| : Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an Enemy | — | — | 65 | ||
| : 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life | — | — | 65 | ||
| : Cannot be Ignited, -10 Physical Damage taken from Attack Hits | — | — | 65 | ||
| : Gain Deflection Rating equal to 30% of Evasion Rating | — | — | 65 | ||
| : 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half | — | — | 65 | ||
| : Every Rage also grants 1% increased Armour, Gain 1 Rage on Melee Hit | — | — | 65 | ||
| : Gain 1 Rage on Melee Hit, Every Rage also grants 1% increased Stun Threshold | — | — | 65 | ||
| : 15% increased Area of Effect, Unwavering Stance | — | — | 65 | ||
| : Warcries Explode Corpses dealing 10% of their Life as Physical Damage | — | — | 65 | ||
| : Charms gain 1 charge per Second, +1 Charm Slot | — | — | 65 | ||
| : 100% increased Global Evasion Rating when on Low Life, 5% of Damage from Hits is taken from your Damageable Companion's Life before you | — | — | 65 | ||
| : Pain Attunement | — | — | 65 | ||
| : +50 to all Attributes | — | — | 65 | ||
| : +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second | — | — | 65 | ||
| : Aggravate Bleeding on targets you Critically Hit with Attacks | — | — | 65 | ||
| : Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200% | — | — | 65 | ||
| : Base Critical Hit Chance for Attacks with Weapons is 7% | — | — | 65 | ||
| : 40% increased Fire Damage, Flammability Magnitude is doubled | — | — | 65 | ||
| : Culling Strike | — | — | 65 | ||
| : +10% to Block chance | — | — | 65 | ||
| : Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed | — | — | 65 | ||
| : +15% to Thorns Critical Hit Chance | — | — | 65 | ||
| : Physical Damage is Pinning | — | — | 65 | ||
| : Your speed is unaffected by Slows | — | — | 65 | ||
| : Iron Reflexes | — | — | 65 | ||
| : 200% increased Stun Recovery | — | — | 65 | ||
| Shields: Double Stun Threshold while Shield is Raised | — | — | 65 | ||
| Shields: Intimidate Enemies on Block for 8 seconds | — | — | 65 | ||
| Shields: Gain 1% of damage as Fire damage per 2% Chance to Block | — | — | 65 | ||
| Shields: 30% of damage Blocked is Recouped as Mana | — | — | 65 | ||
| Shields: 50% increased Life Regeneration rate | — | — | 65 | ||
| : 50% increased Parried Debuff Magnitude | — | — | 65 | ||
| : Curse Enemies with Enfeeble on Block | — | — | 65 | ||
| : Causes Double Stun Buildup | — | — | 65 | ||
| : Increases and Reductions to Minion Attack Speed also affect you | — | — | 65 | ||
| : +200 Intelligence Requirement, +3 to Level of all Lightning Skills | — | — | 65 | ||
| : Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana | — | — | 65 | ||
| : +5% to Critical Hit Chance, Maim on Critical Hit | — | — | 65 | ||
| : 25% chance for Slam Skills you use yourself to cause an additional Aftershock | — | — | 65 | ||
| : All damage with this Weapon causes Electrocution buildup | — | — | 65 | ||
| : +2 to Level of all Spell Skills | — | — | 65 | ||
| : Gain 250 Guard for 0.5 seconds per Combo expended when using Skills | — | — | 65 | ||
| : Strikes deal Splash Damage | — | — | 65 | ||
| : Adds 23 to 34 Fire damage to Attacks, 100% increased Flammability Magnitude | — | — | 65 | ||
| : +1 to Maximum Power Charges | — | — | 65 | ||
| : +3 to Level of all Curse Skills | — | — | 65 | ||
| : Gain 30% of Physical Damage as Extra Fire Damage | — | — | 65 | ||
| : Adds 4 to 8 Physical Damage, Causes Bleeding on Hit | — | — | 65 | ||
| : 50% increased Attack Speed, 20% less Attack Damage | — | — | 65 | ||
| : Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance | — | — | 65 | ||
| : Gain 1 Druidic Prowess for every 20 total Rage spent | — | — | 65 | ||
| : Every 5 Rage also grants 5% of Damage taken Recouped as Life | — | — | 65 | ||
| Shields: Chance to Block Damage is Lucky, You take 20% of damage from Blocked Hits | — | — | 65 | ||
| : Alternating every 5 seconds:, Take 20% less Damage from Hits, Take 20% less Damage over time | — | — | 65 | ||
| : On Hitting an enemy, gains maximum added Lightning damage equal to, the enemy's Power for 20 seconds, up to a total of 120 | — | — | 65 | ||
| Shields: Off-hand Hits inflict Runefather's Challenge | — | — | 65 | ||
| : Maximum Quality is 40% | — | — | 65 | ||
| : 75% increased effect of Socketed Runes | — | — | 65 | ||
| : +1 to Armour per Strength | — | — | 65 |
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