DataGame 0.5.5e
POE2 Meta Gems
| Summary | ||
|---|---|---|
| Expend a large amount of Runic Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes. This Skill's cost is equal to the total cost of Socketed Skills. The copy cannot perform Channelled, Remote, Cooldown or Conditional Skills, or summon Minions. | 1 | |
| Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately. | 7 | |
| Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge. | 23 | |
| Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns. | 23 | |
| Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies. | 27 | |
| While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy. | 27 | |
| While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions. | 27 | |
| While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy. | 27 | |
| While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. | 27 | |
| Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration. | 32 | |
| Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate. | 42 | |
| Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns. | 53 | |
| While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy. | 59 | |
| While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy. | 59 | |
| While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy. | 59 | |
| While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy. | 59 | |
| While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy. | 59 | |
| While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy. | 59 | |
| While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy. | 59 | |
| While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy. | 59 |
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