Shields
방패
Shields are defensive items that are equipped in your off hand, usually granting ArmourArmourArmour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.. While holding a Shield you have a chance to passively BlockBlockBlocking completely prevents the damage of an incoming Hit.
You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen.
Some Skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the Skill.. Shields also grant a Skill that lets you BlockBlockBlocking completely prevents the damage of an incoming Hit.
You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen.
Some Skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the Skill. incoming HitsHit DamageAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. more actively, either raising your Shield to absorb the HitHit DamageAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. or ParryingParryParry is a Skill granted by Bucklers, Targes and dual wielded Swords that allows you to Block and retaliate against an enemy Hit, leaving them off balance and inflicting the Parried Debuff. the HitHit DamageAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. depending on the type of Shield.
BucklersBucklersBucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block. are a special type of Shield that do not grant any ArmourArmourArmour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits. and can Parry enemy skills instead of being raised to BlockBlockBlocking completely prevents the damage of an incoming Hit.
You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen.
Some Skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the Skill..
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