DataGame 0.5.5e
Time-Lost Diamond
Jewels
Requires: Level 20
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Sources & Uses
- DropsDrops in areas of level 20 and above
Details
- Type
- Metadata/Items/Jewels/JewelRadiusDiamond
- DropLevel
- 20
- BaseType
- Time-Lost Diamond / 오래된 다이아몬드
- Class
- Jewels
- Flags
- AlwaysAllocate, CanBeCorrupted, CanHaveInfluence, CanBeFractured
- Tags
- default, jewel, not_for_sale, str_radius_jewel, dex_radius_jewel, int_radius_jewel, radius_jewel
- Icon
- Art/2DItems/Jewels/TimelostDiamondJewel.dds
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.description_text | ItemDescriptionPassiveJewel |
| Base.tag | default |
| Base.x_size | 1 |
| Base.y_size | 1 |
| Mods.enable_rarity | magic, rare, unique |
| Mods.inventory_type | passivejewels |
| Mods.mod_stat_description_list | Data/StatDescriptions/advanced_mod_stat_descriptions.csd |
| Mods.stat_description_list | Data/StatDescriptions/stat_descriptions.csd |
Modifiers — Time-Lost Diamond
Modifiers on this base →All tiers →Prefixes 71
- (3–7)% increased Magnitude of Ailments you inflict1T
- (2–3)% increased Area of Effect1T
- Break (1–2)% increased Armour1T
- (1–2)% increased Attack Damage1T
- Banner Skills have (2–3)% increased Area of Effect1T
- 1% chance to inflict Bleeding on Hit1T
- (3–7)% increased Magnitude of Bleeding you inflict1T
- (3–5)% increased Blind Effect1T
- (1–2)% increased Accuracy Rating with Bows1T
- (2–3)% increased Damage while you have an active Charm1T
- (1–2)% increased Cold Damage1T
- Damage Penetrates (1–2)% Cold Resistance1T
- Companions deal (2–3)% increased Damage1T
- Companions have (2–3)% increased maximum Life1T
- (5–10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits1T
- (2–3)% increased Damage with Crossbows1T
- (3–6)% increased Area of Effect of Curses1T
- 1% increased Curse Magnitudes1T
- (2–3)% increased Damage if you have Consumed a Corpse Recently1T
- (2–4)% increased Damage against Enemies with Fully Broken Armour1T
- (2–3)% increased Damage with Hits against Rare and Unique Enemies1T
- Triggered Spells deal (2–3)% increased Spell Damage1T
- (1–2)% increased Elemental Damage1T
- (5–7)% faster start of Energy Shield Recharge1T
- Empowered Attacks deal (2–3)% increased Damage1T
- (1–2)% increased Fire Damage1T
- Damage Penetrates (1–2)% Fire Resistance1T
- (15–25)% increased Energy Shield from Equipped Focus1T
- (2–3)% increased maximum Energy Shield1T
- (2–3)% increased Evasion Rating1T
- (2–3)% increased Armour1T
- (2–3)% increased Hazard Damage1T
- Herald Skills deal (2–4)% increased Damage1T
- (3–7)% increased Ignite Magnitude1T
- (3–5)% chance for Attack Hits to apply Incision1T
- (1–2)% increased Accuracy Rating1T
- (1–3)% increased Block chance1T
- (2–3)% increased Damage with Bows1T
- (1–2)% increased Chaos Damage1T
- (1–2)% increased Damage with Maces1T
- (1–2)% increased Damage with Quarterstaves1T
- (2–3)% increased Totem Life1T
- Upgrades Radius to Large2T
- (1–2)% increased Lightning Damage1T
- Damage Penetrates (1–2)% Lightning Resistance1T
- (2–3)% increased Effect of your Mark Skills1T
- +1 to Maximum Rage1T
- (1–2)% increased Melee Damage1T
- (2–3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds1T
- Minions have (3–5)% increased Area of Effect1T
- Minions deal (1–2)% increased Damage1T
- Minions have (1–2)% increased maximum Life1T
- Offerings have (2–3)% increased Maximum Life1T
- (2–3)% increased Parry Damage1T
- (1–2)% increased Global Physical Damage1T
- (1–2)% increased Damage with Plant Skills1T
- (3–7)% increased Magnitude of Poison you inflict1T
- (8–12)% increased Presence Area of Effect1T
- (1–2)% increased Projectile Damage1T
- (2–3)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds1T
- (2–3)% increased Projectile Speed1T
- (2–3)% increased bonuses gained from Equipped Quiver1T
- (1–2)% increased Damage while Shapeshifted1T
- (8–15)% increased Armour, Evasion and Energy Shield from Equipped Shield1T
- (5–7)% increased Magnitude of Shock you inflict1T
- (1–2)% increased Damage with Spears1T
- (2–3)% increased Thorns damage1T
- (2–3)% increased Totem Damage1T
- (2–3)% increased Damage with Warcries1T
- (1–2)% increased Spell Damage1T
- (3–5)% increased Withered Magnitude1T
Suffixes 88
- (3–7)% increased chance to inflict Ailments1T
- Gain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield1T
- (5–10)% increased Armour Break Duration1T
- (3–7)% increased Critical Hit Chance for Attacks1T
- (5–10)% increased Critical Damage Bonus for Attack Damage1T
- 1% chance to Blind Enemies on Hit with Attacks1T
- Banner Skills have (3–4)% increased Duration1T
- (8–12)% increased Glory generation for Banner Skills1T
- 1% chance to Poison on Hit1T
- (2–4)% increased Curse Duration1T
- (3–7)% increased Bleeding Duration1T
- (1–2)% increased Attack Speed with Bows1T
- Projectiles have (1–2)% chance to Chain an additional time from terrain1T
- (5–10)% chance to Pierce an Enemy1T
- (3–7)% increased Charm Charges gained1T
- (1–2)% increased Charm Effect Duration1T
- (3–7)% increased Critical Hit Chance1T
- (5–10)% increased Critical Damage Bonus1T
- (5–7)% increased Crossbow Reload Speed1T
- (1–2)% increased Attack Speed with Crossbows1T
- 1% of Damage is taken from Mana before Life1T
- (3–5)% increased Duration of Damaging Ailments on Enemies1T
- 1% chance to Daze on Hit1T
- Debuffs on you expire (3–5)% faster1T
- (3–5)% increased Duration of Ignite, Shock and Chill on Enemies1T
- Meta Skills gain (2–4)% increased Energy1T
- Damaging Ailments deal damage (2–3)% faster1T
- (1–2)% increased Flask Effect Duration1T
- (1–2)% increased Mana Recovery from Flasks1T
- Projectiles have (5–7)% chance for an additional Projectile when Forking1T
- (5–10)% increased Freeze Buildup1T
- (2–4)% increased Freeze Threshold1T
- Gain (1–2) Rage when Hit by an Enemy1T
- (1–3)% increased Cooldown Recovery Rate1T
- (2–3)% increased Life Recovery from Flasks1T
- (2–3)% increased Flammability Magnitude1T
- (2–3)% increased Elemental Ailment Threshold1T
- (1–2)% increased Attack Speed1T
- (1–2)% increased Cast Speed1T
- (6–12)% increased Chill Duration on Enemies1T
- (3–5)% increased Flask Charges gained1T
- (1–2)% increased Stun Threshold1T
- (2–3)% increased Stun Threshold if you haven't been Stunned Recently1T
- (15–25)% increased Effect of Notable Passive Skills in Radius1T
- (15–25)% increased Effect of Small Passive Skills in Radius1T
- (3–7)% increased Knockback Distance1T
- (2–3)% of Skill Mana Costs Converted to Life Costs1T
- (5–10)% increased Life Flask Charges gained1T
- (2–3)% increased amount of Life Leeched1T
- 1% of Damage taken Recouped as Life1T
- (3–5)% increased Life Regeneration rate1T
- (6–12)% increased Stun Buildup with Maces1T
- (5–10)% increased Mana Flask Charges gained1T
- Recover 1% of maximum Mana on Kill1T
- (1–2)% increased amount of Mana Leeched1T
- (1–2)% increased Mana Regeneration Rate1T
- Mark Skills have (2–3)% increased Use Speed1T
- Mark Skills have (3–4)% increased Skill Effect Duration1T
- Recover 1% of maximum Life on Kill1T
- Minions have (1–2)% increased Attack and Cast Speed1T
- Minions have +(1–2)% to Chaos Resistance1T
- Minions have (5–10)% increased Critical Hit Chance1T
- Minions have (6–12)% increased Critical Damage Bonus1T
- Minions have +(1–2)% to all Elemental Resistances1T
- Minions have (1–2)% additional Physical Damage Reduction1T
- 1% increased Movement Speed1T
- Offering Skills have (6–12)% increased Duration1T
- (5–10)% increased Parried Debuff Duration1T
- (5–10)% increased Pin Buildup1T
- (3–7)% increased Poison Duration1T
- (5–10)% increased Freeze Buildup with Quarterstaves1T
- Gain 1 Rage on Melee Hit1T
- (1–2)% increased Skill Speed while Shapeshifted1T
- (2–3)% increased chance to Shock1T
- (2–3)% increased Shock Duration1T
- (3–5)% increased Skill Effect Duration1T
- (2–5)% reduced Slowing Potency of Debuffs on You1T
- (1–2)% increased Attack Speed with Spears1T
- (5–10)% increased Critical Damage Bonus with Spears1T
- (3–7)% increased Critical Hit Chance for Spells1T
- (5–10)% increased Critical Spell Damage Bonus1T
- (1–2)% increased Attack Speed with Quarterstaves1T
- (5–10)% increased Stun Buildup1T
- (8–12)% increased Stun Threshold while Parrying1T
- Gain additional Stun Threshold equal to (1–2)% of maximum Energy Shield1T
- (2–3)% increased Totem Placement speed1T
- (3–7)% increased Warcry Cooldown Recovery Rate1T
- (2–3)% increased Warcry Speed1T
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