DataGame 0.5.5e
Vile Greataxe
Two Hand Axes
Physical Damage: 59–155
Critical Hit Chance: 5.00%
Attacks per Second: 1.20
Requires: Level 65, 89 Str, 36 Dex
Sources & Uses
- DropsDrops in areas of level 65 and above
Details
- Type
- Metadata/Items/Weapons/TwoHandWeapons/TwoHandAxes/FourTwoHandAxe13
- DropLevel
- 65
- BaseType
- Vile Greataxe / 끔찍한 대도끼
- Class
- Two Hand Axes
- Flags
- CanHaveVeiledMods, CanBeCorrupted, CanHaveIncubators, CanHaveInfluence, CanBeDoubleCorrupted, CanHaveAspects, CanScourge, CanUpgradeRarity, CanBeFractured
- Tags
- default, weapon, twohand, axe, two_hand_weapon
- Icon
- Art/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/Basetypes/2HAxe13.dds
| key | val |
|---|---|
| AttributeRequirements.dexterity_requirement | 0 |
| AttributeRequirements.intelligence_requirement | 0 |
| AttributeRequirements.strength_requirement | 100 |
| Base.base_level | 1 |
| Base.tag | default, weapon, twohand, axe, two_hand_weapon |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Weapon |
| Mods.mod_stat_description_list | Data/StatDescriptions/advanced_mod_stat_descriptions.csd |
| Mods.stat_description_list | Data/StatDescriptions/stat_descriptions.csd |
| Quality.max_quality | 20 |
| Sockets.socket_info | 1:5:100 2:5:100 |
| Weapon.critical_chance | 500 |
| Weapon.maximum_attack_distance | 3 |
| Weapon.maximum_damage | 10 |
| Weapon.minimum_attack_distance | 0 |
| Weapon.minimum_damage | 5 |
| Weapon.weapon_speed | 833 |
Modifiers — Two Hand Axes
Modifiers on this base →All tiers →Prefixes 8
- Adds (2–124) to (4–189) Cold Damage10T
- Adds (2–156) to (5–236) Fire Damage10T
- Adds (1–19) to (7–358) Lightning Damage10T
- Adds (2–55) to (5–94) Physical Damage9T
- (40–179)% increased Physical Damage8T
- (34–139)% increased Elemental Damage with Attacks6T
- +(11–550) to Accuracy Rating9T
- (15–79)% increased Physical Damage+(16–200) to Accuracy Rating8T
Suffixes 14
- Gain (4–84) Life per enemy killed8T
- +(1.01–5)% to Critical Hit Chance6T
- (5–28)% increased Attack Speed8T
- Gain (2–45) Mana per enemy killed8T
- +(5–33) to Strength8T
- Causes (21–80)% increased Stun Buildup6T
- (11–30)% increased Stun Duration6T
- Grants (2–5) Life per Enemy Hit4T
- +(10–25)% to Critical Damage Bonus6T
- +(10–60) to Accuracy Rating(5–15)% increased Light Radius3T
- +(2–5) to Level of all Melee Skills4T
- Leeches (6–9.9)% of Physical Damage as Life4T
- Leeches (5–8.9)% of Physical Damage as Mana4T
- (15–35)% reduced Attribute Requirements5T
Path of Exile 2 names, text and art belong to Grinding Gear Games. POE2WAY is a fan site and is not affiliated with GGG.