DataGame 0.5.5e
Tearing Flail
Flails
Physical Damage: 27–56
Critical Hit Chance: 12.50%
Attacks per Second: 1.40
Requires: Level 52, 72 Str, 29 Int
Sources & Uses
- DropsDrops in areas of level 52 and above
Details
- Type
- Metadata/Items/Weapons/OneHandWeapons/Flails/FourFlail11
- DropLevel
- 52
- BaseType
- Tearing Flail / 찢는 도리깨
- Class
- Flails
- Flags
- CanBeCorrupted, CanHaveIncubators, CanHaveInfluence, CanBeDoubleCorrupted, CanHaveAspects, CanScourge, CanUpgradeRarity, CanBeFractured
- Tags
- default, weapon, onehand, flail, one_hand_weapon
- Icon
- Art/2DItems/Weapons/OneHandWeapons/Flails/Flail11.dds
| key | val |
|---|---|
| AttributeRequirements.dexterity_requirement | 0 |
| AttributeRequirements.intelligence_requirement | 0 |
| AttributeRequirements.strength_requirement | 100 |
| Base.base_level | 1 |
| Base.tag | default, weapon, onehand, flail, one_hand_weapon |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Weapon |
| Mods.mod_stat_description_list | Data/StatDescriptions/advanced_mod_stat_descriptions.csd |
| Mods.stat_description_list | Data/StatDescriptions/stat_descriptions.csd |
| Quality.max_quality | 20 |
| Sockets.socket_info | 1:5:100 |
| Weapon.critical_chance | 500 |
| Weapon.maximum_attack_distance | 3 |
| Weapon.maximum_damage | 10 |
| Weapon.minimum_attack_distance | 0 |
| Weapon.minimum_damage | 5 |
| Weapon.weapon_speed | 833 |
Modifiers — Flails
Modifiers on this base →All tiers →Prefixes 8
- Adds (1–81) to (3–123) Cold Damage10T
- Adds (1–101) to (3–154) Fire Damage10T
- Adds (1–12) to (4–234) Lightning Damage10T
- Adds (1–39) to (4–66) Physical Damage9T
- (40–179)% increased Physical Damage8T
- (19–100)% increased Elemental Damage with Attacks6T
- +(11–550) to Accuracy Rating9T
- (15–79)% increased Physical Damage+(16–200) to Accuracy Rating8T
Suffixes 15
- +(5–33) to Intelligence8T
- Gain (4–84) Life per enemy killed8T
- +(1.01–5)% to Critical Hit Chance6T
- (5–28)% increased Attack Speed8T
- Gain (2–45) Mana per enemy killed8T
- +(5–33) to Strength8T
- Causes (21–80)% increased Stun Buildup6T
- (11–30)% increased Stun Duration6T
- Grants (2–5) Life per Enemy Hit4T
- +(10–25)% to Critical Damage Bonus6T
- +(10–60) to Accuracy Rating(5–15)% increased Light Radius3T
- +(1–4) to Level of all Melee Skills4T
- Leeches (6–9.9)% of Physical Damage as Life4T
- Leeches (5–8.9)% of Physical Damage as Mana4T
- (15–35)% reduced Attribute Requirements5T
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