DataGame 0.5.5e
Tapestry Relic
Relics
Place this item on the Relic Altar at the start of the Trial of the Sekhemas
Sources & Uses
- DropsDrops in areas of level 1 and above
Details
- Type
- Metadata/Items/Relics/SanctumRelic3x1
- DropLevel
- 1
- BaseType
- Tapestry Relic / 융단 유물
- Class
- Relics
- Flags
- AllocateToMapOwner, AlwaysAllocate
- Tags
- default, medium_sanctum_relic
- Icon
- Art/2DItems/Relics/RelicBase3x1.dds
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.description_text | ItemDescriptionSanctumRelic |
| Base.tag | default |
| Mods.enable_rarity | magic, unique |
| Mods.inventory_type | Relics |
| Mods.no_level_requirement | true |
| Mods.stat_description_list | Data/StatDescriptions/sanctum_relic_stat_descriptions.csd |
Modifiers — Relics
Modifiers on this base →All tiers →Prefixes 18
- When you gain a Key (7–16)% chance to gain another3T
- Bosses take (11–30)% increased Damage3T
- Bosses deal (5–10)% reduced Damage3T
- (5–12)% chance if you were to lose all your Honour to have 1 Honour instead2T
- (20–70)% increased Armour, Evasion and Energy Shield4T
- Rare Monsters take (11–30)% increased Damage3T
- Rare Monsters deal (5–10)% reduced Damage3T
- (3–9)% chance for each of your Keys to upgrade on completing a Floor3T
- (9–45)% increased maximum Honour10T
- (5–25)% increased maximum Life5T
- Monsters take (11–30)% increased Damage3T
- Monsters have (4–7)% reduced Attack, Cast and Movement Speed3T
- Monsters deal (6–12)% reduced Damage3T
- (3–10)% increased Movement Speed3T
- (6–45)% increased Honour restored10T
- Gain (30–59) Sacred Water at the start of the Trial5T
- Traps deal (5–10)% reduced Damage2T
- The Merchant has an additional Choice1T
Suffixes 17
- (6–15)% chance to Avoid gaining an Affliction4T
- +(0.3–0.7) metres to Dodge Roll distance2T
- Fountains have (5–15)% chance to grant double Sacred Water4T
- Gain (11–30) Sacred Water when you complete a Room3T
- Restore (25–75) Honour on picking up a Key5T
- +(8–40)% to Honour Resistance10T
- (6–25)% increased quantity of Keys dropped by Monsters4T
- (6–10)% reduced Merchant Prices2T
- Monsters have (5–15)% chance to drop double Sacred Water4T
- Hits against you have (12–25)% reduced Critical Damage Bonus3T
- (6–20)% increased quantity of Relics dropped by Monsters3T
- Restore (40–150) Honour on killing a Boss5T
- Restore (25–75) Honour on venerating a Maraketh Shrine5T
- (2–4) additional Rooms are revealed on the Trial Map4T
- (8–20)% reduced Slowing Potency of Debuffs on You3T
- +(2–5)% to Maximum Honour Resistance2T
- Restore (10–30) Honour on room completion4T
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