DataGame 0.5.5e
Grand Manchettes
Gloves
Armour: 60
Evasion Rating: 54
Energy Shield: 17
Requires: Level 65, 32 Str, 32 Dex, 32 Int
Sources & Uses
- DropsDrops in areas of level 65 and above
Details
- Type
- Metadata/Items/Armours/Gloves/FourGlovesStrDexInt1
- DropLevel
- 65
- BaseType
- Grand Manchettes / 우수한 소맷부리
- Class
- Gloves
- Flags
- CanHaveVeiledMods, CanBeCorrupted, CanHaveIncubators, CanHaveInfluence, CanBeDoubleCorrupted, CanHaveAspects, CanScourge, CanUpgradeRarity, CanBeFractured
- Tags
- default, armour, gloves, str_dex_int_armour
- Icon
- Art/2DItems/Armours/Gloves/Basetypes/GlovesStr01.dds
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, armour, gloves |
| Base.x_size | 2 |
| Base.y_size | 2 |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Gloves |
| Mods.mod_stat_description_list | Data/StatDescriptions/advanced_mod_stat_descriptions.csd |
| Mods.stat_description_list | Data/StatDescriptions/stat_descriptions.csd |
| Quality.max_quality | 20 |
| Sockets.socket_info | 1:5:100 |
Modifiers — Gloves (Str/Dex/Int)
Modifiers on this base →All tiers →Prefixes 14
- Adds (1–24) to (2–37) Cold damage to Attacks9T
- Adds (1–29) to (3–45) Fire damage to Attacks9T
- +(11–550) to Accuracy Rating9T
- +(10–149) to maximum Life9T
- +(10–124) to maximum Mana9T
- Adds (1–4) to (4–71) Lightning damage to Attacks9T
- +(9–85) to Armour+(5–25) to maximum Energy Shield4T
- +(9–85) to Armour+(6–78) to Evasion Rating4T
- +(6–78) to Evasion Rating+(5–25) to maximum Energy Shield4T
- +(10–60) to maximum Energy Shield7T
- +(11–176) to Evasion Rating7T
- +(16–190) to Armour7T
- Adds (1–19) to (3–32) Physical Damage to Attacks9T
- (15–110)% increased Armour, Evasion and Energy Shield8T
Suffixes 20
- +(14–43)% of Armour also applies to Elemental Damage5T
- +(6–45)% to Cold Resistance8T
- +(5–36) to Dexterity9T
- Gain Deflection Rating equal to (8–23)% of Evasion Rating5T
- +(6–45)% to Fire Resistance8T
- (5–16)% increased Attack Speed4T
- +(5–33) to Intelligence8T
- Gain (4–84) Life per enemy killed8T
- +(6–45)% to Lightning Resistance8T
- Gain (2–45) Mana per enemy killed8T
- +(5–33) to Strength8T
- (6–18)% increased Rarity of Items found3T
- +(1–2) to Level of all Melee Skills2T
- (10–34)% increased Critical Damage Bonus5T
- Gain (2–5) Life per Enemy Hit with Attacks4T
- +(4–27)% to Chaos Resistance6T
- Leech (6–9.9)% of Physical Attack Damage as Life4T
- Leech (5–8.9)% of Physical Attack Damage as Mana4T
- (15–35)% reduced Attribute Requirements5T
- (16–19)% increased Energy Shield Recharge Rate1T
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