Supports
MeleeMeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage. AttackAttacksAttacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. Skills. Supported Skills gain
ComboComboCombo is a counter on some Skills that can be required to use the Skill or grant extra effects. Skills gain Combo when you Strike Enemies. Combo will fall off after a short time without this happening.
Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you Swap Weapons. when you successfully
StrikeStrikeA Strike is a Melee attack that directly hits with weapons or body parts. Slam attacks do not count as Strikes. Enemies with other
MeleeMeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage. AttacksAttacksAttacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type.. Supported Skills reset their
ComboComboCombo is a counter on some Skills that can be required to use the Skill or grant extra effects. Skills gain Combo when you Strike Enemies. Combo will fall off after a short time without this happening.
Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you Swap Weapons. on use, dealing more Damage the higher
ComboComboCombo is a counter on some Skills that can be required to use the Skill or grant extra effects. Skills gain Combo when you Strike Enemies. Combo will fall off after a short time without this happening.
Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you Swap Weapons. you had on use. Cannot support skills which already gain
ComboComboCombo is a counter on some Skills that can be required to use the Skill or grant extra effects. Skills gain Combo when you Strike Enemies. Combo will fall off after a short time without this happening.
Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you Swap Weapons.. Cannot modify the Skills of
MinionsMinionsMinions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active..