DataGame 0.5.5e
Timeless Jewel
Jewels
Requires: Level 20
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Sources & Uses
- DropsDrops in areas of level 20 and above
Details
- Type
- Metadata/Items/Jewels/JewelTimeless
- DropLevel
- 20
- BaseType
- Timeless Jewel / 무궁한 주얼
- Class
- Jewels
- Flags
- AlwaysAllocate, CanBeCorrupted, CanHaveInfluence, CanBeFractured
- Tags
- default, jewel, intjewel, dexjewel, strjewel, not_for_sale
- Icon
- Art/2DItems/Jewels/Timeless.dds
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.description_text | ItemDescriptionPassiveJewel |
| Base.tag | default |
| Base.x_size | 1 |
| Base.y_size | 1 |
| Mods.enable_rarity | magic, rare, unique |
| Mods.inventory_type | passivejewels |
| Mods.mod_stat_description_list | Data/StatDescriptions/advanced_mod_stat_descriptions.csd |
| Mods.stat_description_list | Data/StatDescriptions/stat_descriptions.csd |
Modifiers — Timeless Jewel
Modifiers on this base →All tiers →Prefixes 70
- (5–15)% increased Magnitude of Ailments you inflict1T
- (4–6)% increased Area of Effect1T
- Break (5–15)% increased Armour1T
- (5–15)% increased Attack Damage1T
- Banner Skills have (6–16)% increased Area of Effect1T
- (3–7)% chance to inflict Bleeding on Hit1T
- (5–15)% increased Magnitude of Bleeding you inflict1T
- (5–10)% increased Blind Effect1T
- (5–15)% increased Accuracy Rating with Bows1T
- (10–20)% increased Damage while you have an active Charm1T
- (5–15)% increased Cold Damage1T
- Damage Penetrates (5–10)% Cold Resistance1T
- Companions deal (10–20)% increased Damage1T
- Companions have (10–20)% increased maximum Life1T
- (10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits1T
- (6–16)% increased Damage with Crossbows1T
- (8–12)% increased Area of Effect of Curses1T
- (2–4)% increased Curse Magnitudes1T
- (10–20)% increased Damage if you have Consumed a Corpse Recently1T
- (15–25)% increased Damage against Enemies with Fully Broken Armour1T
- (10–20)% increased Damage with Hits against Rare and Unique Enemies1T
- Triggered Spells deal (10–18)% increased Spell Damage1T
- (5–15)% increased Elemental Damage1T
- (10–15)% faster start of Energy Shield Recharge1T
- Empowered Attacks deal (10–20)% increased Damage1T
- (5–15)% increased Fire Damage1T
- Damage Penetrates (5–10)% Fire Resistance1T
- (30–50)% increased Energy Shield from Equipped Focus1T
- (10–20)% increased maximum Energy Shield1T
- (10–20)% increased Evasion Rating1T
- (10–20)% increased Armour1T
- (10–20)% increased Hazard Damage1T
- Herald Skills deal (15–25)% increased Damage1T
- (5–15)% increased Ignite Magnitude1T
- (15–25)% chance for Attack Hits to apply Incision1T
- (5–10)% increased Accuracy Rating1T
- (3–7)% increased Block chance1T
- (6–16)% increased Damage with Bows1T
- (7–13)% increased Chaos Damage1T
- (6–16)% increased Damage with Maces1T
- (6–16)% increased Damage with Quarterstaves1T
- (10–20)% increased Totem Life1T
- (5–15)% increased Lightning Damage1T
- Damage Penetrates (5–10)% Lightning Resistance1T
- (4–8)% increased Effect of your Mark Skills1T
- +(1–2) to Maximum Rage1T
- (5–15)% increased Melee Damage1T
- (10–20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds1T
- Minions have (5–8)% increased Area of Effect1T
- Minions deal (5–15)% increased Damage1T
- Minions have (5–15)% increased maximum Life1T
- Offerings have (15–25)% increased Maximum Life1T
- (15–25)% increased Parry Damage1T
- (5–15)% increased Global Physical Damage1T
- (5–15)% increased Damage with Plant Skills1T
- (5–15)% increased Magnitude of Poison you inflict1T
- (15–25)% increased Presence Area of Effect1T
- (5–15)% increased Projectile Damage1T
- (10–20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds1T
- (4–8)% increased Projectile Speed1T
- (4–6)% increased bonuses gained from Equipped Quiver1T
- (5–15)% increased Damage while Shapeshifted1T
- (18–32)% increased Armour, Evasion and Energy Shield from Equipped Shield1T
- (10–15)% increased Magnitude of Shock you inflict1T
- (6–16)% increased Damage with Spears1T
- (10–20)% increased Thorns damage1T
- (10–18)% increased Totem Damage1T
- (10–20)% increased Damage with Warcries1T
- (5–15)% increased Spell Damage1T
- (5–10)% increased Withered Magnitude1T
Suffixes 90
- (5–15)% increased chance to inflict Ailments1T
- Gain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield1T
- (10–20)% increased Armour Break Duration1T
- (6–16)% increased Critical Hit Chance for Attacks1T
- (10–20)% increased Critical Damage Bonus for Attack Damage1T
- (3–7)% chance to Blind Enemies on Hit with Attacks1T
- Banner Skills have (15–25)% increased Duration1T
- (15–20)% increased Glory generation for Banner Skills1T
- (5–10)% chance to Poison on Hit1T
- (15–25)% increased Curse Duration1T
- (5–10)% increased Bleeding Duration1T
- (2–4)% increased Attack Speed with Bows1T
- Projectiles have (3–5)% chance to Chain an additional time from terrain1T
- (10–20)% chance to Pierce an Enemy1T
- (5–15)% increased Charm Charges gained1T
- (5–15)% increased Charm Effect Duration1T
- (5–15)% increased Critical Hit Chance1T
- (10–20)% increased Critical Damage Bonus1T
- (10–15)% increased Crossbow Reload Speed1T
- (2–4)% increased Attack Speed with Crossbows1T
- (5–15)% faster Curse Activation1T
- (2–4)% of Damage is taken from Mana before Life1T
- (5–10)% increased Duration of Damaging Ailments on Enemies1T
- (5–10)% chance to Daze on Hit1T
- Debuffs on you expire (5–10)% faster1T
- (5–10)% increased Duration of Ignite, Shock and Chill on Enemies1T
- Meta Skills gain (4–8)% increased Energy1T
- Damaging Ailments deal damage (3–7)% faster1T
- (5–10)% increased Flask Effect Duration1T
- (5–15)% increased Mana Recovery from Flasks1T
- Projectiles have (10–15)% chance for an additional Projectile when Forking1T
- (10–20)% increased Freeze Buildup1T
- (18–32)% increased Freeze Threshold1T
- Gain (1–3) Rage when Hit by an Enemy1T
- (3–5)% increased Cooldown Recovery Rate1T
- (5–15)% increased Life Recovery from Flasks1T
- (10–20)% increased Flammability Magnitude1T
- (10–20)% increased Elemental Ailment Threshold1T
- (2–4)% increased Attack Speed1T
- (2–4)% increased Cast Speed1T
- (15–25)% increased Chill Duration on Enemies1T
- (5–10)% increased Flask Charges gained1T
- (6–16)% increased Stun Threshold1T
- (15–25)% increased Stun Threshold if you haven't been Stunned Recently1T
- (5–15)% increased Knockback Distance1T
- (4–6)% of Skill Mana Costs Converted to Life Costs1T
- (10–20)% increased Life Flask Charges gained1T
- (5–15)% increased amount of Life Leeched1T
- (2–3)% of Damage taken Recouped as Life1T
- (5–10)% increased Life Regeneration rate1T
- (15–25)% increased Stun Buildup with Maces1T
- (10–20)% increased Mana Flask Charges gained1T
- Recover (1–2)% of maximum Mana on Kill1T
- (5–15)% increased amount of Mana Leeched1T
- (5–15)% increased Mana Regeneration Rate1T
- Mark Skills have (5–15)% increased Use Speed1T
- Mark Skills have (18–32)% increased Skill Effect Duration1T
- +1% to Maximum Cold Resistance1T
- +1% to Maximum Fire Resistance1T
- Recover (1–2)% of maximum Life on Kill1T
- +1% to Maximum Lightning Resistance1T
- Minions have (2–4)% increased Attack and Cast Speed1T
- Minions have +(7–13)% to Chaos Resistance1T
- Minions have (10–20)% increased Critical Hit Chance1T
- Minions have (15–25)% increased Critical Damage Bonus1T
- Minions have +(5–10)% to all Elemental Resistances1T
- Minions have (6–16)% additional Physical Damage Reduction1T
- (1–2)% increased Movement Speed1T
- Offering Skills have (15–25)% increased Duration1T
- (10–15)% increased Parried Debuff Duration1T
- (10–20)% increased Pin Buildup1T
- (5–10)% increased Poison Duration1T
- (10–20)% increased Freeze Buildup with Quarterstaves1T
- Gain 1 Rage on Melee Hit1T
- (2–4)% increased Skill Speed while Shapeshifted1T
- (10–20)% increased chance to Shock1T
- (15–25)% increased Shock Duration1T
- (5–10)% increased Skill Effect Duration1T
- (5–10)% reduced Slowing Potency of Debuffs on You1T
- (2–4)% increased Attack Speed with Spears1T
- (10–20)% increased Critical Damage Bonus with Spears1T
- (5–15)% increased Critical Hit Chance for Spells1T
- (10–20)% increased Critical Spell Damage Bonus1T
- (2–4)% increased Attack Speed with Quarterstaves1T
- (10–20)% increased Stun Buildup1T
- (15–25)% increased Stun Threshold while Parrying1T
- Gain additional Stun Threshold equal to (5–15)% of maximum Energy Shield1T
- (10–20)% increased Totem Placement speed1T
- (5–15)% increased Warcry Cooldown Recovery Rate1T
- (10–20)% increased Warcry Speed1T
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