Supports
AttackAttacksAttacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. Skills you use yourself which fire
ProjectilesProjectileA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.,
SealingSeals and Sealed SkillsSealed Skills are skills which gain Seals. Only skills you use yourself can be Sealed.
When you use a Sealed Skill, its Seals are broken, and that use of the skill will gain some benefit based on how many Seals it had. them over time. The
SealsSeals and Sealed SkillsSealed Skills are skills which gain Seals. Only skills you use yourself can be Sealed.
When you use a Sealed Skill, its Seals are broken, and that use of the skill will gain some benefit based on how many Seals it had. are broken when used, causing additional
ProjectilesProjectileA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. to be fired.
ProjectilesProjectileA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. from Supported Skills are fired in random directions. Cannot Support Skills which require
ComboComboCombo is a counter on some Skills that can be required to use the Skill or grant extra effects. Skills gain Combo when you Strike Enemies. Combo will fall off after a short time without this happening.
Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you Swap Weapons., have a Cooldown or which already gain Seals.