POE2 หินเสริม

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Close Combat IClose Combat ISupports Attacks, causing them to deal more damage to enemies based on how close they are to you.——1
Close Combat IIClose Combat IISupports Attacks, causing them to deal more damage to enemies based on how close they are to you.——1
Essence HarvestEssence HarvestSupports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.——1
Ignite IIgnite ISupports any skill that Hits enemies, making it more likely to Ignite.——1
Ignite IIIgnite IISupports any skill that Hits enemies, making it more likely to Ignite.——1
Ignite IIIIgnite IIISupports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.——1
RuthlessRuthlessSupports Attacks, causing repeated uses to be more effective at Stunning enemies.——1
UnbreakableUnbreakableSupports any skill that you can use, making you harder to Stun while using it.——1
Bleed IBleed ISupports any skill that Hits enemies, giving it a chance to inflict Bleeding.——1
Bleed IIBleed IISupports any skill that Hits enemies, giving it a chance to inflict Bleeding.——1
Bleed IIIBleed IIISupports any skill that Hits enemies, causing it to inflict Bleeding.——1
Bleed IVBleed IVSupports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.——1
KnockbackKnockbackSupports any skill that Hits enemies, causing it to Knock Back enemies.——1
Stun IStun ISupports any skill that Hits Enemies, causing it to build up Stun more quickly.——1
Stun IIStun IISupports any skill that Hits Enemies, causing it to build up Stun more quickly.——1
Stun IIIStun IIISupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.——1
Prolonged Duration IProlonged Duration ISupports any skill that has a duration, making that duration longer.——1
Prolonged Duration IIProlonged Duration IISupports any skill that has a duration, making that duration longer.——1
Compressed Duration ICompressed Duration ISupports any skill that has a duration making that duration shorter.——1
Compressed Duration IICompressed Duration IISupports any skill that has a duration making that duration shorter.——1
Rage IRage ISupports Melee Attacks, causing them to grant Rage on Hit.——1
Rage IIRage IISupports Melee Attacks, causing them to grant Rage on Hit.——1
Rage IIIRage IIISupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.——1
LifetapLifetapSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.——1
Execute IExecute ISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.——1
Execute IIExecute IISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.——1
Execute IIIExecute IIISupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.——1
Searing Flame ISearing Flame ISupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.——1
Searing Flame IISearing Flame IISupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.——1
Behead IBehead ISupports Strike skills, causing them to steal a Modifier from Rare monsters they kill.——1
Behead IIBehead IISupports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.——1
Jagged Ground IJagged Ground ISupports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground. Cannot Support Skills which consume Endurance Charges.——1
Jagged Ground IIJagged Ground IISupports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.——1
Exploit WeaknessExploit WeaknessSupports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.——1
Impact ShockwaveImpact ShockwaveSupports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.——1
Fire Penetration IFire Penetration ISupports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.——1
Fire Penetration IIFire Penetration IISupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.——1
Fire ExposureFire ExposureSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.——1
Enraged Warcry IEnraged Warcry ISupports Warcries, causing them to spend Rage to bypass their usual Cooldown.——1
Enraged Warcry IIEnraged Warcry IISupports Warcries, causing them to spend Rage to bypass their usual Cooldown.——1
Fist of War IFist of War ISupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.——1
Fist of War IIFist of War IISupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.——1
Fist of War IIIFist of War IIISupports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.——1
DevastateDevastateSupports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.——1
Heavy SwingHeavy SwingSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.——1
Life Leech ILife Leech ISupports Attacks, causing their Physical damage to Leech Life.——1
Life Leech IILife Leech IISupports Attacks, causing their Physical damage to Leech Life.——1
Life Leech IIILife Leech IIISupports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.——1
Brutality IBrutality ISupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.——1
Brutality IIBrutality IISupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.——1
Brutality IIIBrutality IIISupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.——1
BloodlustBloodlustSupports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.——1
Meat Shield IMeat Shield ISupports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.——1
Meat Shield IIMeat Shield IISupports skills which create Minions, granting them less damage taken but making them deal less damage.——1
Break EnduranceBreak EnduranceSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.——1
Eternal Flame IEternal Flame ISupports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.——1
Eternal Flame IIEternal Flame IISupports any skill that Hits enemies, causing its Ignites to last longer.——1
Eternal Flame IIIEternal Flame IIISupports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.——1
Infernal Legion IInfernal Legion ISupports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.——1
Infernal Legion IIInfernal Legion IISupports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.——1
Infernal Legion IIIInfernal Legion IIISupports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.——1
Fire AttunementFire AttunementSupports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.——1
Efficiency IEfficiency ISupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.——1
Efficiency IIEfficiency IISupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.——1
ImmolateImmolateSupports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.——1
PremeditationPremeditationSupports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.——1
Raging CryRaging CrySupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.——1
Armour Demolisher IArmour Demolisher ISupports any skill, causing Armour Break it inflicts to be stronger.——1
Armour Demolisher IIArmour Demolisher IISupports any skill, causing Armour Break it inflicts to be stronger.——1
Rageforged IRageforged ISupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.——1
Rageforged IIRageforged IISupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.——1
Armour ExplosionArmour ExplosionSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.——1
Stomping GroundStomping GroundSupports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.——1
Corrupting Cry ICorrupting Cry ISupports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.——1
Corrupting Cry IICorrupting Cry IISupports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.——1
Deep Cuts IDeep Cuts ISupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.——1
Deep Cuts IIDeep Cuts IISupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.——1
Armour Break IArmour Break ISupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.——1
Armour Break IIArmour Break IISupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.——1
Armour Break IIIArmour Break IIISupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.——1
RuptureRuptureSupports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.——1
Dazing CryDazing CrySupports Warcries, causing them to Daze Enemies on use.——1
Elemental Armament IElemental Armament ISupports Attacks, causing them to deal more Elemental damage.——1
Elemental Armament IIElemental Armament IISupports Attacks, causing them to deal more Elemental damage.——1
Elemental Armament IIIElemental Armament IIISupports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.——1
Vitality IVitality ISupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.——1
Vitality IIVitality IISupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.——1
Herbalism IHerbalism ISupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.——1
Herbalism IIHerbalism IISupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.——1
Cannibalism ICannibalism ISupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.——1
Cannibalism IICannibalism IISupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.——1
Aftershock IAftershock ISupports Slams you use yourself, giving them a chance to create an Aftershock.——1
Aftershock IIAftershock IISupports Slams you use yourself, giving them a chance to create an Aftershock.——1
Tectonic SlamsTectonic SlamsSupports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.——1
ShockShockSupports any skill that Hits enemies, making it more likely to Shock.——1
Pierce IPierce ISupports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.——1
Pierce IIPierce IISupports Projectile skills, making their Projectiles Pierce an enemy.——1
Pierce IIIPierce IIISupports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.——1
Multishot IMultishot ISupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.——1
Multishot IIMultishot IISupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.——1
Nova Projectiles INova Projectiles ISupports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.——1
Wind WaveWind WaveSupports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.——1
Poison IPoison ISupports any skill that Hits enemies, giving it a chance to Poison enemies.——1
Poison IIPoison IISupports any skill that Hits enemies, giving it a chance to Poison enemies.——1
Poison IIIPoison IIISupports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.——1
MaimMaimSupports Attacks, causing them to Maim enemies.——1
Blind IBlind ISupports any skill that Hits enemies, causing them to Blind on Hit.——1
Blind IIBlind IISupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.——1
Projectile Acceleration IProjectile Acceleration ISupports Projectile skills, making those Projectiles travel faster.——1
Projectile Acceleration IIProjectile Acceleration IISupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.——1
Projectile Acceleration IIIProjectile Acceleration IIISupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.——1
Projectile Deceleration IProjectile Deceleration ISupports Projectile skills, making those Projectiles travel more slowly.——1
Projectile Deceleration IIProjectile Deceleration IISupports Projectile skills, making those Projectiles travel more slowly.——1
ElectrocuteElectrocuteSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.——1
Overabundance IOverabundance ISupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".——1
Overabundance IIOverabundance IISupports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".——1
MobilityMobilitySupports skills that can be used while moving, allowing you to move faster while using them.——1
OverchargeOverchargeSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.——1
Perpetual ChargePerpetual ChargeSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.——1
Pin IPin ISupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.——1
Pin IIPin IISupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.——1
Pin IIIPin IIISupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.——1
Chain IChain ISupports Projectile skills and any other skills that Chain, causing them to Chain additional times.——1
Chain IIChain IISupports Projectile skills and any other skills that Chain, causing them to Chain additional times.——1
Chain IIIChain IIISupports Projectile skills and any other skills that Chain, causing them to Chain additional times.——1
Lightning PenetrationLightning PenetrationSupports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.——1
Lightning ExposureLightning ExposureSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.——1
Second Wind ISecond Wind ISupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.——1
Second Wind IISecond Wind IISupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.——1
Second Wind IIISecond Wind IIISupports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.——1
Neural OverloadNeural OverloadSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.——1
Bursting PlagueBursting PlagueSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.——1
Deadly HeraldDeadly HeraldSupports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.——1
CorrosionCorrosionSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.——1
LockdownLockdownSupports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.——1
ForkForkSupports Projectile skills, making their Projectiles Fork.——1
Bounty IBounty ISupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.——1
Bounty IIBounty IISupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.——1
Mana BountyMana BountySupports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.——1
Life BountyLife BountySupports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.——1
Lasting ShockLasting ShockSupports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.——1
Lightning AttunementLightning AttunementSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.——1
Life DrainLife DrainSupports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.——1
Soul DrainSoul DrainSupports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.——1
Rapid Attacks IRapid Attacks ISupports Attacks, causing them to Attack faster.——1
Rapid Attacks IIRapid Attacks IISupports Attacks, causing them to Attack faster.——1
Rapid Attacks IIIRapid Attacks IIISupports Attacks, causing them to Attack faster at the cost of Damage.——1
Heightened Accuracy IHeightened Accuracy ISupports Attacks, causing them to gain Accuracy.——1
Heightened Accuracy IIHeightened Accuracy IISupports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.——1
InnervateInnervateSupports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.——1
Charge Profusion ICharge Profusion ISupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.——1
Charge Profusion IICharge Profusion IISupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.——1
Escalating PoisonEscalating PoisonSupports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.——1
Murderous IntentMurderous IntentSupports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.——1
Crescendo ICrescendo ISupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.——1
Crescendo IICrescendo IISupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.——1
Crescendo IIICrescendo IIISupports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.——1
Deadly Poison IDeadly Poison ISupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.——1
Deadly Poison IIDeadly Poison IISupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.——1
Window of Opportunity IWindow of Opportunity ISupports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.——1
Window of Opportunity IIWindow of Opportunity IISupports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.——1
Swift Affliction ISwift Affliction ISupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.——1
Swift Affliction IISwift Affliction IISupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.——1
Swift Affliction IIISwift Affliction IIISupports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.——1
Combo Finisher ICombo Finisher ISupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo.——1
Combo Finisher IICombo Finisher IISupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo.——1
Slow PotencySlow PotencySupports any skill, causing inflicted Slows to be more powerful.——1
Longshot ILongshot ISupports Attacks, causing them to deal more damage from farther away.——1
Longshot IILongshot IISupports Attacks, causing them to deal more damage from farther away.——1
Culling Strike ICulling Strike ISupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.——1
Culling Strike IICulling Strike IISupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.——1
DazeDazeSupports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.——1
Break PostureBreak PostureSupports Attacks, causing them to Daze Enemies when they fully Break Armour.——1
Cooldown Recovery ICooldown Recovery ISupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.——1
Cooldown Recovery IICooldown Recovery IISupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.——1
Precision IPrecision ISupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.——1
Precision IIPrecision IISupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.——1
FreezeFreezeSupports any skill that Hits enemies, making it more effective at Freezing enemies.——1
Energy BarrierEnergy BarrierSupports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.——1
WildfireWildfireSupports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.——1
Frost NexusFrost NexusSupports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.——1
Shock ConductionShock ConductionSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.——1
Shock Conduction IIShock Conduction IISupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.——1
Magnified Area IMagnified Area ISupports any skill with an area of effect, making it larger.——1
Magnified Area IIMagnified Area IISupports any skill with an area of effect, making it larger.——1
Concentrated AreaConcentrated AreaSupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.——1
Spell EchoSpell EchoSupports Cascadable Spells you use yourself. Supported Spells Echo.——1
ExpandExpandSupports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.——1
UnleashUnleashSupports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals.——1
Zarokh's RevoltZarokh's RevoltSupports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills which already have a Cooldown or gain seals.5 Exalted Orb-99.0%1
AmbushAmbushSupports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.——1
Biting Frost IBiting Frost ISupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.——1
Biting Frost IIBiting Frost IISupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.——1
Withering TouchWithering TouchSupports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.——1
HourglassHourglassSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.——1
Fortress IFortress ISupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.——1
Fortress IIFortress IISupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.——1
Cold PenetrationCold PenetrationSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.——1
Cold ExposureCold ExposureSupports any skill that Hits enemies, causing it to inflict Exposure when it inflicts Freeze.——1
Fiery DeathFiery DeathSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.——1
Shock SiphonShock SiphonSupports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.——1
FrostfireFrostfireSupports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite. Cannot support skills that Consume Freeze or Ignite.——1
StormfireStormfireSupports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.——1
Inexorable Critical IInexorable Critical ISupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time. ——1
Inexorable Critical IIInexorable Critical IISupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.——1
Elemental DischargeElemental DischargeSupports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.——1
Mana FlareMana FlareSupports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.——1
Hex BloomHex BloomSupports Curses, spreading their effects when a Cursed enemy dies.——1
Mana LeechMana LeechSupports Attacks, causing their Physical damage to Leech Mana.——1
Elemental FocusElemental FocusSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.——1
Elemental ArmyElemental ArmySupports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.——1
Minion InstabilityMinion InstabilitySupports skills which create Minions, causing them to violently explode when reduced to Low Life.——1
Deep FreezeDeep FreezeSupports any skill that Hits enemies, causing Freeze it inflicts to last longer.——1
Feeding Frenzy IFeeding Frenzy ISupports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.——1
Feeding Frenzy IIFeeding Frenzy IISupport, Minion——1
Arcane SurgeArcane SurgeSupports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.——1
Heightened CurseHeightened CurseSupports Curse Skills, magnifying their power.——1
Corpse ConservationCorpse ConservationSupports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.——1
Cold AttunementCold AttunementSupports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.——1
Rapid Casting IRapid Casting ISupports Spells, causing them to cast faster.——1
Rapid Casting IIRapid Casting IISupports Spells, causing them to cast faster.——1
Rapid Casting IIIRapid Casting IIISupports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds.——1
Decaying HexDecaying HexSupports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff.——1
Focused CurseFocused CurseSupports Curse skills, causing them to Curse enemies more quickly after being cast.——1
Ritualistic CurseRitualistic CurseSupports Curse skills, causing them to cover a larger area but take longer to Curse enemies.——1
Minion Pact IMinion Pact ISupports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.——1
Minion Pact IIMinion Pact IISupports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.——1
Last GaspLast GaspSupports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration.——1
Controlled DestructionControlled DestructionSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.——1
Impending DoomImpending DoomSupports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.——1
SupercriticalSupercriticalSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.——1
Ice Bite IIce Bite ISupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.——1
Ice Bite IIIce Bite IISupports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.——1
Chaos AttunementChaos AttunementSupports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.——1
Fire MasteryFire MasterySupports Fire skills, granting them an additional level. Does not support skills which do not have levels.——1
Cold MasteryCold MasterySupports Cold skills, granting them an additional level. Does not support skills which do not have levels.——1
Lightning MasteryLightning MasterySupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.——1
Chaos MasteryChaos MasterySupports Chaos skills, granting them an additional level. Does not support skills which do not have levels.——1
Physical MasteryPhysical MasterySupports Physical skills, granting them an additional level. Does not support skills which do not have levels.——1
Minion MasteryMinion MasterySupports Minion skills, granting them an additional level. Does not support skills which do not have levels.——1
Chaotic FreezeChaotic FreezeSupports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.——1
Intense AgonyIntense AgonySupports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.——1
Drain AilmentsDrain AilmentsSupports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.——1
HinderHinderSupports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minions.——1
Spell CascadeSpell CascadeSupports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.——1
Cursed GroundCursed GroundSupports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.——1
Clarity IClarity ISupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.——1
Clarity IIClarity IISupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.——1
Font of BloodFont of BloodSupports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.——1
Font of ManaFont of ManaSupports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.——1
Font of RageFont of RageSupports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.——1
Holy DescentHoly DescentSupports Skills that leap into the air, causing them to create Consecrated Ground when you land.——1
Burning InscriptionBurning InscriptionSupports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.——1
Double Barrel IDouble Barrel ISupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.——1
Double Barrel IIDouble Barrel IISupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.——1
Double Barrel IIIDouble Barrel IIISupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.——1
Auto ReloadAuto ReloadSupports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.——1
Ammo Conservation IAmmo Conservation ISupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.——1
Ammo Conservation IIAmmo Conservation IISupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.——1
Ammo Conservation IIIAmmo Conservation IIISupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.——1
Nimble ReloadNimble ReloadSupports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.——1
Fresh Clip IFresh Clip ISupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.——1
Fresh Clip IIFresh Clip IISupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.——1
Sacrificial Lamb ISacrificial Lamb ISupports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible.——1
Sacrificial Lamb IISacrificial Lamb IISupports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible, as well as causing them to always be considered Detonatable.——1
Branching Fissures IBranching Fissures ISupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.——1
Branching Fissures IIBranching Fissures IISupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.——1
Upheaval IUpheaval ISupports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.——1
Upheaval IIUpheaval IISupports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.——1
Lasting GroundLasting GroundSupports Skills that create Ground Surfaces, causing those surfaces to last longer.——1
Ricochet IRicochet ISupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.——1
Ricochet IIRicochet IISupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.——1
Ricochet IIIRicochet IIISupports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.——1
Urgent Totems IUrgent Totems ISupports Skills which create Totems, causing those Skills to place Totems much more quickly.——1
Urgent Totems IIUrgent Totems IISupports Skills which create Totems, causing those Skills to place Totems much more quickly.——1
Urgent Totems IIIUrgent Totems IIISupports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.——1
Long Fuse ILong Fuse ISupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.——1
Long Fuse IILong Fuse IISupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.——1
PayloadPayloadSupports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.——1
Potent ExposurePotent ExposureSupports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.——1
Reinforced Totems IReinforced Totems ISupports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.——1
Reinforced Totems IIReinforced Totems IISupports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.——1
Considered CastingConsidered CastingSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.——1
Wildshards IWildshards ISupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.——1
Wildshards IIWildshards IISupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.——1
IcicleIcicleSupports any Skill which creates Ice Crystals, causing them to be created with lower Life.——1
GlacierGlacierSupports any Skill which creates Ice Crystals, causing them to be created with higher Life.——1
HeftHeftSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.——1
Rising TempestRising TempestSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.——1
ExtractionExtractionSupports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.——1
Astral ProjectionAstral ProjectionSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.——1
Practiced ComboPracticed ComboSupports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.——1
LeverageLeverageSupports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.——1
Culmination ICulmination ISupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.——1
Culmination IICulmination IISupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.——1
PotentialPotentialSupports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges. Cannot Support Skills which consume Power Charges.——1
ExpanseExpanseSupports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.——1
ExciseExciseSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.——1
ExecrateExecrateSupports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.——1
Energy RetentionEnergy RetentionSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.——1
FerocityFerocitySupports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do, but cannot generate Frenzy Charges. Cannot Support Skills which consume Frenzy Charges.——1
Sacrificial OfferingSacrificial OfferingSupports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.——1
Danse MacabreDanse MacabreSupports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.——1
Energy CapacitorEnergy CapacitorSupports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.——1
Boundless Energy IBoundless Energy ISupports Meta Skills. Supported Skills generate Energy significantly faster.——1
Boundless Energy IIBoundless Energy IISupports Meta Skills. Supported Skills generate Energy significantly faster.——1
Harmonic Remnants IHarmonic Remnants ISupports Skills which create Remnants, allowing those Remnants to be collected from further away. ——1
Harmonic Remnants IIHarmonic Remnants IISupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.——1
FlukeFlukeSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.——1
Zenith IZenith ISupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.——1
Zenith IIZenith IISupports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.——1
Bidding IBidding ISupports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.——1
Bidding IIBidding IISupports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.——1
Bidding IIIBidding IIISupports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.——1
FlowFlowSupports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.——1
Adhesive Grenades IAdhesive Grenades ISupports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.——1
Adhesive Grenades IIAdhesive Grenades IISupports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land.——1
CommandmentCommandmentSupports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.——1
Retaliate IRetaliate ISupports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.——1
Retaliate IIRetaliate IISupports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.——1
TremorsTremorsSupports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.——1
SalvoSalvoSupports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.——1
CadenceCadenceSupports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.——1
VoltVoltSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.——1
Bone ShrapnelBone ShrapnelSupports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.——1
Alignment IAlignment ISupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.——1
Alignment IIAlignment IISupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.——1
Alignment IIIAlignment IIISupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.——1
DerangeDerangeSupports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.——1
Charged Shots ICharged Shots ISupports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.——1
Charged Shots IICharged Shots IISupports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.——1
Profanity IProfanity ISupports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do.——1
Profanity IIProfanity IISupports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed.——1
Burgeon IBurgeon ISupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.——1
Burgeon IIBurgeon IISupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.——1
Steadfast ISteadfast ISupports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.——1
Steadfast IISteadfast IISupports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.——1
FlamepierceFlamepierceSupports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.——1
FreezeforkFreezeforkSupports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.——1
StormchainStormchainSupports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.——1
VerglasVerglasSupports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.——1
EmbitterEmbitterSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.——1
BattershoutBattershoutSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour. ——1
Abiding HexAbiding HexSupports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do. Cannot Support Skills which consume Power Charges.——1
Rusted SpikesRusted SpikesSupports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.——1
Crazed MinionsCrazed MinionsSupports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.——1
Spectral VolleySpectral VolleySupports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.——1
RallyRallySupports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed. Cannot Support Skills which consume Endurance Charges.——1
DeathmarchDeathmarchSupports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.——1
AcrimonyAcrimonySupports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.——1
Concoct IConcoct ISupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.——1
Concoct IIConcoct IISupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.——1
AmbrosiaAmbrosiaSupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.——1
Ambrosia IIAmbrosia IISupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.——1
Persistent Ground IPersistent Ground ISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer.——1
Persistent Ground IIPersistent Ground IISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.——1
Persistent Ground IIIPersistent Ground IIISupports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.——1
Selfless RemnantsSelfless RemnantsSupports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.——1
Remnant Potency IRemnant Potency ISupports Skills which create Remnants, making those Remnants more powerful.——1
Remnant Potency IIRemnant Potency IISupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.——1
Remnant Potency IIIRemnant Potency IIISupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.——1
ReverberateReverberateSupports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershocks the longer their Attack time.——1
ClashClashSupports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.——1
MaladyMaladySupports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.——1
DazzleDazzleSupports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze. Cannot Support Skills which Consume Daze.——1
SyzygySyzygySupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.——1
UnyieldingUnyieldingSupports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.——1
DesperationDesperationSupports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.——1
OverextendOverextendSupports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.——1
ExcoriateExcoriateSupports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.——1
UnbendingUnbendingSupports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.——1
Retreat IRetreat ISupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.——1
Retreat IIRetreat IISupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.——1
Retreat IIIRetreat IIISupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.——1
Pursuit IPursuit ISupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.——1
Pursuit IIPursuit IISupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.——1
Pursuit IIIPursuit IIISupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.——1
OverreachOverreachSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.——1
CommiserateCommiserateSupports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.——1
BlindsideBlindsideSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.——1
Hit and RunHit and RunSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.——1
Defy IDefy ISupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.——1
Defy IIDefy IISupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.——1
Crackling BarrierCrackling BarrierSupports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.——1
VolatilityVolatilitySupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.——1
MusterMusterSupports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.——1
Hulking MinionsHulking MinionsSupports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.——1
CaltropsCaltropsSupports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.——1
HaemocrystalsHaemocrystalsSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.——1
SparSparSupports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.——1
DauntlessDauntlessSupports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.——1
Magnetic RemnantsMagnetic RemnantsSupports Skills which create Remnants, allowing those Remnants to be collected from further away.——1
Ancestral Call IAncestral Call ISupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.——1
Ancestral Call IIAncestral Call IISupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.——1
Quill BurstQuill BurstSupports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.——1
Unsteady TempoUnsteady TempoSupports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.——1
Ancestral AidAncestral AidSupports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.——1
Shocking LeapShocking LeapSupports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.——1
Barbs IBarbs ISupports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.——1
Barbs IIBarbs IISupports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.——1
Barbs IIIBarbs IIISupports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.——1
RimeRimeSupports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.——1
Arms LengthArms LengthSupports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.——1
Charm BountyCharm BountySupports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.——1
Thornskin IThornskin ISupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.——1
Thornskin IIThornskin IISupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.——1
Mysticism IMysticism ISupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.——1
Mysticism IIMysticism IISupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.——1
Direstrike IDirestrike ISupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.——1
Direstrike IIDirestrike IISupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.——1
Upwelling IUpwelling ISupports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.——1
Upwelling IIUpwelling IISupports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.——1
Warm BloodedWarm BloodedSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.——1
Cool HeadedCool HeadedSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.——1
Strong HeartedStrong HeartedSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.——1
Refraction IRefraction ISupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.——1
Refraction IIRefraction IISupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.——1
Refraction IIIRefraction IIISupports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.——1
Greatwood IIGreatwood IIDNT Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based how many allied Totems are near them. Does not support Skills used by Minions.——1
Splinter Totem ISplinter Totem ISupports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.——1
Splinter Totem IISplinter Totem IISupports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.——1
UntouchableUntouchableSupports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.——1
UnabatingUnabatingSupports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.——1
Punch ThroughPunch ThroughSupports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.——1
RipRipSupports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.——1
TearTearSupports Melee Attacks you use or Trigger yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.——1
Brink IBrink ISupports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.——1
Brink IIBrink IISupports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.——1
TirelessTirelessSupports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.——1
Volcanic EruptionVolcanic EruptionSupports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.——1
First BloodFirst BloodSupports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.——1
Frenzied RiposteFrenzied RiposteSupports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.——1
HobbleHobbleSupports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.——1
Heightened ChargesHeightened ChargesSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.——1
IncisionIncisionSupports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.——1
CatharsisCatharsisSupports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.——1
Delayed GratificationDelayed GratificationSupports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.——1
LoyaltyLoyaltySupports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.——1
Rearm IRearm ISupports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.——1
Rearm IIRearm IISupports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.——1
Delayed ReactionDelayed ReactionSupports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.——1
Volatile PowerVolatile PowerSupports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.——1
GambleshotGambleshotSupports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.——1
Unerring PowerUnerring PowerSupports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.——1
ImpaleImpaleSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.——1
PerfectionPerfectionSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.——1
DeliberationDeliberationSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.——1
See RedSee RedSupports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.——1
Short Fuse IShort Fuse ISupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation. ——1
Short Fuse IIShort Fuse IISupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.——1
OutmaneuverOutmaneuverSupports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.——1
Mark for DeathMark for DeathSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.——1
Mark for Death IIMark for Death IISupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.——1
TumultTumultSupports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.——1
AdmixtureAdmixtureSupports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.——1
Stoicism IStoicism ISupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.——1
Stoicism IIStoicism IISupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.——1
BrambleslamBrambleslamSupports Slam Skills, making them Trigger Brambles to create Hazardous brambles which damage and Maim enemies. Does not modify Skills used by Minions or Totems.——1
InhibitorInhibitorSupports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.——1
Static ShocksStatic ShocksSupports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.——1
Hardy Totems IHardy Totems ISupports Skills which create Totems, causing those Totems to have more Life.——1
Hardy Totems IIHardy Totems IISupports Skills which create Totems, causing those Totems to have more Life.——1
Encroaching GroundEncroaching GroundSupports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.——1
Living LightningLiving LightningSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.——1
Living Lightning IILiving Lightning IISupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.——1
Frozen SpiteFrozen SpiteSupports Skills that Hit enemies, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.——1
ElectromagnetismElectromagnetismSupports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.——1
Streamlined RoundsStreamlined RoundsSupports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.——1
Perfected EndurancePerfected EnduranceSupports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.——1
Enduring Impact IEnduring Impact ISupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. ——1
Enduring Impact IIEnduring Impact IISupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. ——1
CraterCraterSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.——1
Vanguard IVanguard ISupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.——1
Vanguard IIVanguard IISupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.——1
Crystalline ShardsCrystalline ShardsSupports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.——1
Skittering Stone ISkittering Stone ISupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.——1
Skittering Stone IISkittering Stone IISupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.——1
DurabilityDurabilitySupports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.——1
Creeping ChillCreeping ChillSupports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.——1
Mark of SiphoningMark of SiphoningSupports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.——1
Mark of Siphoning IIMark of Siphoning IISupports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.——1
Thrill of the KillThrill of the KillSupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.——1
Thrill of the Kill IIThrill of the Kill IISupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.——1
Exposing CryExposing CrySupports Warcries. Supported Skills apply Exposure on Hitting enemies.——1
Opening MoveOpening MoveSupports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze.——1
Accelerated GrowthAccelerated GrowthSupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.——1
Accelerated Growth IIAccelerated Growth IISupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.——1
Fan the FlamesFan The FlamesSupports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.——1
Fan the Flames IIFan The Flames IISupports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.——1
Coursing CurrentCoursing CurrentSupports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.——1
Poison SporesPoison SporesSupports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.——1
Deadly ResolveDeadly ResolveSupports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.——1
Advancing StormAdvancing StormSupports Storm skills, causing them to appear at the user's location and move towards the target location.——1
Echoing CryEchoing CrySupports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.——1
GorgeGorgeSupports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges.——1
Empowered Sparks IEmpowered Sparks ISupports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.——1
Empowered Sparks IIEmpowered Sparks IISupports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.——1
Controlled HazardControlled HazardSupports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created.——1
Brittle ArmourBrittle ArmourSupports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.——1
Rending ApexRending ApexSupports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.——1
Practical Magic IPractical Magic ISupports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.——1
Practical Magic IIPractical Magic IISupports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.——1
Blazing CriticalBlazing CriticalSupports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.——1
Concussive SpellsConcussive SpellsSupports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.——1
Eternal MarkEternal MarkSupports Mark Skills, causing them to not be Consumed the first time they are Activated.——1
Catalysing ElementsCatalysing ElementsSupports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.——1
Nova Projectiles IINova Projectiles IISupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.——1
Charged MarkCharged MarkSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.——1
Minion Splash IMinion Splash ISupports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.——1
Minion Splash IIMinion Splash IISupports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash.——1
Concussive RunesConcussive RunesSupports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.——1
Runic InfusionRunic InfusionSupports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.——1
Runeforged BladesRuneforged BladesSupports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.——1
Runic ExtractionRunic ExtractionSupports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.——1
Scouring FlameScouring FlameSupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.——1
Fist of KalguurFist Of KalguurSupports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.——1
Healing RunesHealing RunesSupports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.——1
MomentumMomentumSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.——5
Pinpoint CriticalPinpoint CriticalSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.——15
Kurgal's LeashKurgal's LeashSupports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.215 Exalted Orb+113.6%25
Kulemak's DominionKulemak's DominionSupports Offering Skills, causing your Cascadable Spells to Cascade to the locations of Supported Offerings.9 Exalted Orb-96.0%25
Amanamu's TitheAmanamu's TitheSupports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.5.19 Divine Orb+7.3%25
Atalui's BloodlettingAtalui's BloodlettingSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.2.65 Divine Orb-16.4%65
Einhar's BeastriteEinhar's BeastriteSupports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.25 Exalted Orb-66.7%65
Brutus' BrainBrutus' BrainSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.206 Exalted Orb-12.6%65
Uruk's SmeltingUruk's SmeltingSupports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.64.9 Exalted Orb+469.6%65
Paquate's PactPaquate's PactSupports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.66 Exalted Orb-39.4%65
Vilenta's PropulsionVilenta's PropulsionSupports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.13.1 Exalted Orb-82.2%65
Eonyr's ThunderEonyr's ThunderSupports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.189 Exalted Orb-22.4%65
Ailith's ChimesAilith's ChimesSupports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.276 Exalted Orb-12.4%65
Ahn's CitadelAhn's CitadelSupports skills that create walls in a line, causing them to instead be created along a fissure.187 Exalted Orb+76.8%65
Oisín's OathOisín's OathSupports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.36.2 Exalted Orb-20.0%65
Tecrod's RevengeTecrod's RevengeSupports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.61.2 Exalted Orb+146.8%65
Bhatair's VengeanceBhatair's VengeanceSupports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time. 64.8 Exalted Orb+3139.2%65
Doedre's UndoingDoedre's UndoingSupports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at enemies that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.96.1 Exalted Orb-47.2%65
Hayoxi's FulminationHayoxi's FulminationSupports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.3.64 Divine Orb+291.3%65
Zerphi's InfamyZerphi's InfamySupports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.45 Exalted Orb+603.8%65
Helbrym's HideHelbrym's HideSupports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.0.33 Exalted Orb-66.7%65
Ratha's AssaultRatha's AssaultSupports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.10 Exalted Orb-74.5%65
Arjun's MedalArjun's MedalSupports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill.76.1 Exalted Orb+2436.3%65
Kaom's MadnessKaom's MadnessSupports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.170 Exalted Orb+116.9%65
Sione's TemperSione's TemperSupports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.314 Exalted Orb-18.1%65
Guatelitzi's AblationGuatelitzi's AblationSupports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.1 Exalted Orb+0.0%65
Ixchel's TormentIxchel's TormentSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.118 Exalted Orb-56.9%65
Cirel's CultivationCirel's CultivationSupports Skills which create Totems, preventing you from having more than one of that Totem but granting significant benefits for Supported Totems based how many allied Totems are near them. Does not Support Skills used by Minions.0.5 Exalted Orb-50.0%65
Romira's RequitalRomira's RequitalSupports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.7.38 Exalted Orb-89.9%65
Tawhoa's TendingTawhoa's TendingSupports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.1 Exalted Orb+200.0%65
Dominus' GraspDominus' GraspSupports Projectile skills and any other skills that Chain, causing them to Chain more times.102 Exalted Orb-77.9%65
Dialla's DesireDialla's DesireSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.65.6 Divine Orb-7.2%65
Kalisa's CrescendoKalisa's CrescendoSupports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.304 Exalted Orb+2943.6%65
Xoph's PyreXoph's PyreSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.34.5 Divine Orb+4.1%65
Esh's RadianceEsh's RadianceSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.108 Divine Orb-9.8%65
Tul's StillnessTul's StillnessSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.193 Divine Orb-0.2%65
Uul-Netol's EmbraceUul-Netol's EmbraceSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.744 Divine Orb-4.1%65
Rakiata's FlowRakiata's FlowSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.165 Divine Orb-3.7%65
Rigwald's FerocityRigwald's FerocitySupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.167 Divine Orb-13.2%65
Uhtred's ExodusUhtred's ExodusSupports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.299 Divine Orb+0.9%65
Uhtred's OmenUhtred's OmenSupports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.13.4 Divine Orb-7.1%65
Uhtred's AuguryUhtred's AugurySupports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.167 Divine Orb-13.5%65
Daresso's PassionDaresso's PassionSupports Banner Skills, causing them to require significantly less Glory to use.2 Exalted Orb-92.5%65
Atziri's AllureAtziri's AllureSupports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.2.62 Divine Orb+3.0%65
Atziri's CommunionAtziri's CommunionSupports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.567 Divine Orb-2.7%65
Atziri's ImpatienceAtziri's ImpatienceSupports Skills you use yourself that have Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or Persistent Skills, or modify the Skills of Minions.164 Exalted Orb+308.0%65
Tacati's IreTacati's IreSupports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.0.67 Exalted Orb-33.3%65
Zarokh's RefrainZarokh's RefrainSupports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown.266 Exalted Orb+28.8%65
Garukhan's ResolveGarukhan's ResolveSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.502 Divine Orb+0.8%65
Varashta's BlessingVarashta's BlessingSupports any Skill that can deal damage, causing it to deal more damage for each different Command Skill you have used in the past few seconds. Cannot modify the Skills of Minions.1 Exalted Orb+0.0%65
Arbiter's IgnitionArbiter's IgnitionSupports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.2.95 Divine Orb+72.3%65
Arakaali's LustArakaali's LustSupports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.1 Exalted Orb+0.0%65
Tasalio's RhythmTasalio's RhythmSupports Skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter Perfect Timing windows for each stack. Failing to execute any Perfect Timing (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.114 Exalted Orb+47.7%65
Xibaqua's RendingXibaqua's RendingSupports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.6 Exalted Orb-96.1%65
Khatal's RejuvenationKhatal's RejuvenationSupports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.6.06 Divine Orb-12.3%65
Morgana's TempestMorgana's TempestSupports Storm skills, increasing their Limit and causing them to move quickly from the user to the target location, but become less effective. Cannot Support Triggered Skills.13.1 Exalted Orb-92.8%65
Her DeclarationHer DeclarationSupports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.280 Divine Orb-11.8%65
Prototype SeventeenPrototype SeventeenSupports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.30 Exalted Orb-30.2%65
Seraph's HeartSeraph's HeartSupports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.468 Divine Orb+4.3%65
Uhtred's RiteUhtred's RiteSupports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask.54.3 Exalted Orb-7.4%65
Trickster's ShardTrickster's ShardSupports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them.112 Exalted Orb-31.1%65
Arbiter's ReachArbiter's ReachSupports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.1.05 Divine Orb+3.1%65
Tangmazu's ThuribleTangmazu's ThuribleSupports Skills which summon Companions causing them to be Gigantic and gain Evasion and Deflection based on your own.109 Exalted Orb-10.8%65
Esh's ProwessEsh's ProwessSupports Lightning Skills that Hit, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not Support Skills which do not have levels.3.72 Divine Orb+58.2%65
Breachlord's RiftBreachlord's RiftSupports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes.30 Divine Orb+9.7%65
Breachlord's AmalgamBreachlord's AmalgamSupports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.45 Divine Orb-0.3%65
Vruun's AftermathVruun's AftermathSupports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.1 Exalted Orb+100.0%65
Vruun's InevitabilityVruun's InevitabilitySupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.3 Exalted Orb-96.6%65
Uhtred's ConstellationUhtred's ConstellationSupports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently.278 Exalted Orb+339.5%65
Medved's FellingMedved's FellingSupports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them. 520 Exalted Orb+4.8%65
Vorana's SiegeVorana's SiegeSupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.22.3 Divine Orb+4.9%65
Styrn's MountainStyrn's MountainSupports Skills that Raise your Shield causing your other melee skills to deal more damage if you block.440 Exalted Orb+265.3%65
Styrn's FerocityStyrn's FerocitySupports Shield Skills that Hit, causing those Hits to Crush their targets, and Physical Hits against those targets while Crushed to Break their Armour.417 Exalted Orb-40.8%65
Catha's BrillianceCatha's BrillianceSupports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.1.26 Divine Orb-25.5%65
Mórrigan's InsightMórrigan's InsightSupports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.2.26 Divine Orb+0.6%65
Tul's AvalancheTul's AvalancheSupports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals.74 Exalted Orb+94.7%65
Olroth's HubrisOlroth's HubrisSupports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.60 Exalted Orb+60.0%65
Olroth's ConvictionOlroth's ConvictionSupports skills that can Empower a specific number of other skills, causing them to apply to more skill uses.15.2 Divine Orb+4.1%65

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