en:
+1 to AccuracyAccuracyAccuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance.
Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away. Rating per 1 Item Evasion RatingItem EvasionStats that refer to an item's Evasion use the exact value listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Evasion actually granted to your character are not considered. on Equipped Helmeten en:
Critical HitCritical HitsCritical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.
Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. chance is LuckyLuckyLucky things are rolled twice and the better result used. against ParriedParriedEnemies you Parry with a Buckler take more Attack Damage and cannot Evade Attacks for a duration. enemiesen en:
Prevent +3% of Damage from DeflectedDeflectDeflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage from those Hits. Exact chance to Deflect also depends on the attacker's Accuracy. HitsHit DamageAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.en The Sovereign of the Well seeks dominion to banish the Light.en
Place into an empty AugmentAugmentAugments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other AugmentAugmentAugments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. items.en 
УсилителиUlaman's GazeУровень выпадения 65Размер 1×1 Биржевая цена
Forbidden Rites+574.8% 24 часа · Объём торгов 85
Источники и использование
- ДобычаВыпадает в областях уровня 65 и выше
Подробности
- Type
- Metadata/Items/SoulCores/UlamansGaze
- Уровень выпадения
- 65
- BaseType
- Ulaman's Gaze / 울라만의 응시
- Класс
- Усилители
- Flags
- AlwaysAllocate
- Tags
- default, abyssal_eye
- Icon
- Art/2DItems/Currency/AbyssalEyeSocketables/UlamansGaze.dds
| ключ | val |
|---|
| Base.base_level | 1 |
| Base.description_text | ItemDescriptionSoulCore |
| Base.tag | default |
| Base.x_size | 1 |
| Base.y_size | 1 |