Усилители
Размер стека: 1 / 10
Martial WeaponMartial WeaponsMartial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.en:
Causes 30% increased StunStunHits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other. Buildupen Wand or Staffen:
Gain additional Stun ThresholdPlayer Stun ThresholdYour base Stun Threshold is equal to your maximum Life. A Hit that deals damage equal to or greater than your Stun Threshold is guaranteed to Stun you, and the chance scales down linearly for lower damage Hits. A Stun chance of less than 10% is treated as 0%. equal to 12% of maximum Energy ShieldEnergy ShieldEnergy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time.
Chaos damage removes twice as much Energy Shield.
Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.en Armouren:
+75 to Stun ThresholdPlayer Stun ThresholdYour base Stun Threshold is equal to your maximum Life. A Hit that deals damage equal to or greater than your Stun Threshold is guaranteed to Stun you, and the chance scales down linearly for lower damage Hits. A Stun chance of less than 10% is treated as 0%.en Place into an empty AugmentAugmentAugments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other AugmentAugmentAugments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. items.en 
УсилителиStone RuneУровень выпадения 41Размер 1×1 Биржевая цена
Forbidden Rites-24.0% 24 часа · Объём торгов 1
Источники и использование
- ДобычаВыпадает в областях уровня 41 и выше
Подробности
- Type
- Metadata/Items/SoulCores/RuneStun
- Уровень выпадения
- 41
- BaseType
- Stone Rune / 돌 룬
- Класс
- Усилители
- Flags
- AlwaysAllocate
- Tags
- default, rune, rune_normal
- Icon
- Art/2DItems/Currency/Runes/StunRune.dds
| ключ | val |
|---|
| Base.base_level | 1 |
| Base.description_text | ItemDescriptionSoulCore |
| Base.tag | default |
| Base.x_size | 1 |
| Base.y_size | 1 |