en:
Gain 1 Endurance ChargeChargesCharges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type.
There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once. on reaching Low LifeLow LifeA player or monster is on Low Life if it has 35% of its Maximum Life or less., only once every 2 secondsen en:
BannersBanner SkillsBanner Skills generate Glory when you attack a Monster while it is activated. Glory generated corresponds to the Power of the Monster hit. Once at full Glory, the Banner can be placed to create powerful Buffing Areas.
Normally you have a limit of a single Banner placed at one time. also grant 2% of Life Regenerated per second to affected targetsen en:
When you stop Sprinting, gain GuardGuardGuard is a Buff that provides a buffer against damage from Hits, taking the damage before your Life or Energy Shield until the buff expires or is depleted.
You can only have a single Guard buff at a time. If you gain Guard when you already have it, whichever buff has the higher magnitude will be kept, and that buff's duration will be refreshed by an amount proportional to the magnitude of the discarded buff, but not to longer than its original duration. Your maximum amount of Guard is equal to 200% of your maximum Life. equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 secondsen It flexed its molten limbs and caressed its
metal bones. It meticulously rearranged
itself until it was complete.en
Place into an empty AugmentAugmentAugments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other AugmentAugmentAugments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. items.en 
УсилителиEmergent ProtectionУровень выпадения 65Размер 1×1 Биржевая цена
Forbidden Rites-18.4% 24 часа · Объём торгов 55
Источники и использование
- ДобычаВыпадает в областях уровня 65 и выше
Подробности
- Type
- Metadata/Items/SoulCores/EmergentProtection
- Уровень выпадения
- 65
- BaseType
- Emergent Protection / 발현된 보호
- Класс
- Усилители
- Flags
- AlwaysAllocate
- Tags
- default, rune
- Icon
- Art/2DItems/Currency/Expedition2/ExpeditionValorAncientAugment.dds
| ключ | val |
|---|
| Base.base_level | 1 |
| Base.description_text | ItemDescriptionSoulCore |
| Base.tag | default |
| Base.x_size | 1 |
| Base.y_size | 1 |