en:
15% of ChaosChaos DamageChaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken. Damage from HitsHit DamageAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. taken as Damage of a random ElementElemental Damage TypesThe three Elemental damage types are Fire, Cold, and Lightning.en en:
GainDamage Gained as extra XDamage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type).
For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers.
Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain. 1% of Damage as ExtraDamage Gained as extra XDamage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type).
For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers.
Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain. Damage of a random ElementElemental Damage TypesThe three Elemental damage types are Fire, Cold, and Lightning. peren, RuneRuneRunes are Augments of Kalguuran origin and make. Socketed in EquippedEquippedWeapon, Armour, Belt, and Jewellery Items are Equipped to the character in the Inventory Panel. Flasks, Skill Gems, and Jewels are never considered to be Equipped. Itemsen en:
50% increased Runic WardRunic WardRunic Ward is a last line of protection, absorbing fatal damage instead of your Life. If you take damage that would cause your Life to reach 0 while you have Runic Ward, you will drop to 1 Life and your Runic Ward will take the remaining damage. You will still die if you do not have enough Runic Ward to absorb the remaining damage. Runic Ward does not protect against Life loss that is not caused by taking damage.
Runic Ward constantly regenerates at a default rate of 5% per second.
Monsters can also have Runic Ward. While a monster has Runic Ward, it cannot be Culled. Regeneration Rate while Sprintingen The once infinitesimal creature erupted.
It was not torn apart, but expanded, filled
with the matter and will of the stars.en
Place into an empty AugmentAugmentAugments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other AugmentAugmentAugments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. items.en 
AugmentationEmergent PossibilityNiveau de butin 65Taille 1×1 Prix d'échange
Forbidden Rites+22.5% 24 heures · Volume échangé 73
Sources et usages
- ButinSe trouve dans les zones de niveau 65 ou supérieur
Détails
- Type
- Metadata/Items/SoulCores/EmergentPossibility
- Niveau de butin
- 65
- BaseType
- Emergent Possibility / 발현된 가능성
- classe
- Augmentation
- Flags
- AlwaysAllocate
- Tags
- default, rune
- Icon
- Art/2DItems/Currency/Expedition2/ExpeditionScienceAncientAugment.dds
| clé | val |
|---|
| Base.base_level | 1 |
| Base.description_text | ItemDescriptionSoulCore |
| Base.tag | default |
| Base.x_size | 1 |
| Base.y_size | 1 |