en:
Enemies have no Critical Damage BonusCritical Damage BonusMultiplies the damage dealt by Critical Hits. Default value is +100% (i.e. twice as much damage). for 4 seconds after you Blind themen en:
Enemies you CriticallyCritical HitsCritical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.
Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. HitHit DamageAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. get 100% reduced Life Regeneration Rate for 4 secondsen en:
Your speed is UnaffectedUnaffectedDebuffs you are Unaffected by can still be placed on you, but will not actually apply their effect. by SlowsSlowSlows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other.
Higher Rarity enemies are less affected by Slows:
15% less Slow effect on Magic monsters
30% less Slow effect on Rare monsters
50% less Slow effect on Unique monsters
Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first and monsters cannot be slowed below 25% of their base speed. while Sprintingen "Stay in the light, lest the Bodach take you. You'll disappear
so completely none will know you existed."
- Chronicler of Fablesen
Place into an empty AugmentAugmentAugments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other AugmentAugmentAugments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. items.en 
УсилителиCarved TenacityУровень выпадения 65Размер 1×1 Биржевая цена
Forbidden Rites-0.3% 24 часа · Объём торгов 113
Источники и использование
- ДобычаВыпадает в областях уровня 65 и выше
Подробности
- Type
- Metadata/Items/SoulCores/CarvedTenacity
- Уровень выпадения
- 65
- BaseType
- Carved Tenacity / 조각된 참을성
- Класс
- Усилители
- Flags
- AlwaysAllocate
- Tags
- default, rune
- Icon
- Art/2DItems/Currency/Ritual/RitualTenaciousBeasts.dds
| ключ | val |
|---|
| Base.base_level | 1 |
| Base.description_text | ItemDescriptionSoulCore |
| Base.tag | default |
| Base.x_size | 1 |
| Base.y_size | 1 |