Gaining Stats from other Stats
Gaining Stats from other Stats
Gaining a percentage of stat A as stat B is calculated from the base value of stat A. The portion gained scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you gained 50% of EvasionEvasionEvasion Rating grants a chance to Evade enemy Hits, preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy. as ArmourArmourArmour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits., the portion gained would be scaled by percentage modifiers to ArmourArmourArmour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits., but not by percentage modifiers to EvasionEvasionEvasion Rating grants a chance to Evade enemy Hits, preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy..en
Los nombres, textos e ilustraciones de Path of Exile 2 pertenecen a Grinding Gear Games. POE2WAY es un sitio de aficionados sin afiliación con GGG.