Charms
Charms
Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to FlasksFlasksFlasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies.
Normal enemies grant Flask charges equal to half their Power
Magic enemies grant Flask charges equal to their Power
Rare and Unique enemies grant Flask charges equal to twice their Power
Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot., Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's PowerMonster PowerMonster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity:
Normal: 1
Magic: 2
Rare: 5
Unique monsters always have 20 Power.. CheckpointsCheckpointsCheckpoints are a form of saving your progress through Wraeclast and will often appear before Boss fights and at points of interest. Reaching a Checkpoint will refill your Life, Mana, Flasks and Charms.
On death, you can choose to revive either in Town or at the last Checkpoint you reached. For this purpose, Waypoints also function as Checkpoints.
You can also teleport between Checkpoints within an area, or from a Checkpoint to the Waypoint. and WellsWellsWells are present in every Town, and will refill your Flasks as well as restoring your Life and Mana when used. completely recharge Charms when activated.
The maximum number of Charm slots is capped at 3.en
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