Камни умений
AttackAttacksAttacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type.en, AoEArea of Effect SkillsThis Skill has an effect that applies to every target in its area, rather than picking specific targets.
Areas of Effect that originate from a target hit by a Skill will add that target's size to their radius.en, MeleeMeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage.en, StrikeStrikeA Strike is a Melee attack that directly hits with weapons or body parts. Slam attacks do not count as Strikes.en, PhysicalPhysical DamagePhysical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.en Dash towards an enemy and perform a lacerating slash, inflicting BleedingBleedingBleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield
Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated.
Physical damage from Hits Contributes to Bleeding Magnitude.
Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance.
The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage. on all enemies struck.en Skills can be managed in the Skills Panel.en

Камни уменийRakeУровень выпадения 7Размер 1×1ХарактеристикиЛовк. 100% Источники и использование
- ДобычаВыпадает в областях уровня 7 и выше
Подробности
- Type
- Metadata/Items/Gem/SkillGemRake
- Уровень выпадения
- 7
- BaseType
- Rake / 갈퀴질
- Класс
- Камни умений
- Flags
- AlwaysAllocate, CanBeCorrupted
- Tags
- default, gem
- Icon
- Art/2DItems/Gems/New/BloodHuntSkillGem.dds
| ключ | val |
|---|
| Base.base_level | 1 |
| Base.description_text | ItemDescriptionActiveSkillGem |
| Base.tag | default, gem |
| Base.x_size | 1 |
| Base.y_size | 1 |
| Quality.max_quality | 20 |
| Sockets.socket_info | 2:0:100 3:5:30 4:30:5 5:50:1 6:9999:1 |