en:
+1 to maximum Life per 8 ArmourItem ArmourStats that refer to an item's Armour use the exact value listed on the item. This means that Quality and local modifiers on the item are taken into account, but stats from other sources that change the amount of Armour actually granted to your character are not considered. on EquippedEquippedWeapon, Armour, Belt, and Jewellery Items are Equipped to the character in the Inventory Panel. Flasks, Skill Gems, and Jewels are never considered to be Equipped. Helmeten en:
Gain Maximum Energy ShieldEnergy ShieldEnergy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time.
Chaos damage removes twice as much Energy Shield.
Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly. equal to 50% of totalen, StrengthStrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated. Requirements of Equipped Armour ItemsEquippable ArmoursEquippable Armours are pieces of equipment that you can wear to provide various defences. Equippable Armours include Helmets, Body Armours, Gloves, Boots, Shields and Foci.en en:
HitsHit DamageAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. against you have no Critical Damage BonusCritical Damage BonusMultiplies the damage dealt by Critical Hits. Default value is +100% (i.e. twice as much damage). while on Consecrated GroundConsecrated GroundYou and Allies standing on your Consecrated Ground Regenerate 5% of their maximum Life per second, and Curses have 50% reduced effect on them.en The creature languished in Corruption, driven
by hunger alone. The sky opened, and
crushed the creature beneath its gift.en
Place into an empty AugmentAugmentAugments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other AugmentAugmentAugments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. items.en 
วัตถุฝังEmergent Vigourเลเวลที่ดรอป 65ขนาด 1×1 ราคาแลกเปลี่ยน
Forbidden Rites+9.6% 24 ชม · ปริมาณการซื้อขาย 65
แหล่งที่มาและการใช้งาน
- ดรอปดรอปในพื้นที่เลเวล 65 ขึ้นไป
รายละเอียด
- Type
- Metadata/Items/SoulCores/EmergentVigour
- เลเวลที่ดรอป
- 65
- BaseType
- Emergent Vigour / 발현된 활력
- คลาส
- วัตถุฝัง
- Flags
- AlwaysAllocate
- Tags
- default, rune
- Icon
- Art/2DItems/Currency/Expedition2/ExpeditionReligionAncientAugment.dds
| คีย์ | val |
|---|
| Base.base_level | 1 |
| Base.description_text | ItemDescriptionSoulCore |
| Base.tag | default |
| Base.x_size | 1 |
| Base.y_size | 1 |