en:
Enemies which are on Full Life cannot EvadeEvasionEvasion Rating grants a chance to Evade enemy Hits, preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy. your HitsHit DamageAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.en en:
Prevent +5% of Damage from DeflectedDeflectDeflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage from those Hits. Exact chance to Deflect also depends on the attacker's Accuracy. HitsHit DamageAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. if you'veen, DeflectedDeflectDeflection Rating provides a chance to Deflect damage from Hits, preventing 40% of the damage from those Hits. Exact chance to Deflect also depends on the attacker's Accuracy. no HitsHit DamageAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. RecentlyRecentlyRecently refers to the past 4 seconds.en en:
Gain OnslaughtOnslaughtOnslaught grants 20% increased Skill Speed and 10% increased movement speed.
Unless specified, Onslaught lasts 4 seconds. for 4 seconds when your MarksMarkMarks are a family of Debuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.
Marks can be Activated when specific conditions occur, which will cause some extra effect and then Consume the Mark. ActivateActivating MarksMarks all have a condition that makes them Activate.
When a Mark Activates, it will cause an extra effect and then be Consumed.en "Remember this tale, lest you hear the Bodach. If you
listen to its words, you'll never listen again."
- Chronicler of Fablesen
Place into an empty AugmentAugmentAugments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other AugmentAugmentAugments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. items.en 
วัตถุฝังCarved Cunningเลเวลที่ดรอป 65ขนาด 1×1 ราคาแลกเปลี่ยน
Forbidden Rites-56.3% 24 ชม · ปริมาณการซื้อขาย 45
แหล่งที่มาและการใช้งาน
- ดรอปดรอปในพื้นที่เลเวล 65 ขึ้นไป
รายละเอียด
- Type
- Metadata/Items/SoulCores/CarvedCunning
- เลเวลที่ดรอป
- 65
- BaseType
- Carved Cunning / 조각된 교활함
- คลาส
- วัตถุฝัง
- Flags
- AlwaysAllocate
- Tags
- default, rune
- Icon
- Art/2DItems/Currency/Ritual/RitualAmbushPredators.dds
| คีย์ | val |
|---|
| Base.base_level | 1 |
| Base.description_text | ItemDescriptionSoulCore |
| Base.tag | default |
| Base.x_size | 1 |
| Base.y_size | 1 |